AppGameKit VR adds powerful and easy to use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head mounted displays to registering touch events from the touch controllers.
Ranked in these QuestionsQuestion Ranking
Pro Supports Steam VR devices
Vive and Oculus Headsets and Touch devices supported.
Pro Royalty Free
You can use AppGameKit VR commercially without paying any royalties
Pro Easy to use
AppGameKit VR allows you to use AGK's Tier 1 basic syntax or Tier 2 with Visual Studio C++. It greatly simplifies interacting with the HMD and controllers, yet is still flexible.
Pro Ready to use examples with 3D modelled hands
Even better with Leap motion.
Pro Leap motion support works fine
Con Needs SteamVr on Windows
Con It is paid
Several other engines are free, this one costs $29.99.