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4.7 star rating
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What is the best alternative to Radeon ProRender?
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Luxrender
All
6
Experiences
Pros
6
Top
Pro
Physically accurate
Uses a variety of algorithms, including Path Tracing, to generate physically correct images.
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Pro
GPU + CPU hybrid rendering
this engine supports both CUDA and OpenCL rendering.
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Pro
Realtime Post Processing
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Pro
Free and Open Source
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Pro
Fast, physically correct caustics
Thanks to Bidirectional Path Tracing and SPPM
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Pro
Multiple rendering algorithms to chose from
Included in its arsenal are: Path Tracing *Bidirectional Path Tracing *MLT *Non Progressive Path Tracing *Stochastic Progressive Photon Mapping
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Free
10
2
Renderman
All
10
Experiences
Pros
8
Cons
2
Top
Pro
Production proven
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Con
Very steep learning curve
Users must have a complete understanding of C++ programming to make their own materials.
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Pro
Support for Blender
See here.
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Con
Not recommended for day to day renders
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Pro
XPU CPU/GPU hybrid renderer
New in version 24. Very fast but not yet feature complete.
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Pro
Highly flexible
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Pro
Hollywood standard since the 1990's
Hugely versatile as for every shader can be written in code thus it is extremely fast and complex.
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Pro
Physically based rendering
RIS and XPU.
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Pro
Wide feature set
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Pro
Real-time rendering support
Using interactive rendering RIS/XPU. Reyes was removed in version 21.
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Experiences
Free - $595
15
3
Unreal Engine 4
All
44
Experiences
Pros
17
Cons
26
Specs
Top
Pro
A visual scripting system for non-coders enables quick prototyping
Blueprints are authoring tools designed for non programmers so designers and other team members can help tweak and prototype. UE4's Blueprint scripts resemble flowcharts where each box represents a function or value, with connections between them representing program flow. This provides a better at-a-glance indication of game logic than a simple list of events, and makes complex behaviors easier to accomplish and games a lot faster to prototype.
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Con
Very high build size
A blank project will build in to a minimum of 200 MB.
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Pro
Lots of resources to learn from
Epic provides multiple official video tutorials, lots of free example projects and content, an extensive wiki and regular streams showing how to use latest features.
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Con
Slow
Compared to other engines, UE4 seems to perform various actions considerably slower. Actions like starting the engine, opening the editor, opening a project, rebuilding shaders, updating references, calculating lightmaps, saving projects, etc take long enough to get irritating and end up wasting precious development time.
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Pro
Powerful material/shader system
Allows a texture/material artist or VFX artist to create amazing effects from the ground up.
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Con
Extremely long build times
Making a full rebuild, including engine can take a good 30minutes. If you plan to use Unreal professionally, you better get some licenses for Incredibuild as well.
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Pro
Free development license, including source code
The engine, including full access to source code, is free to use; a 5% royalty is due only when you monetize your game or other interactive off-the-shelf product and your gross revenues from that product exceed $1,000,000 USD.
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Con
Hard engine for beginners
This engine not easy for beginners
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Pro
Realistic graphics
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Con
Steep learning curve
Especially when compared to its primary competitor, Unity.
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Pro
Developers have full control of the engine and source code
UE4 gives full access to the C++ source code allowing editing and upgrading anything in the system.
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Con
No drawcall batching, performance is very bad on mobile
There's no dynamic batching support to minimize drawcalls. There's InstancedStaticmesh concept in UE4, but it's 3d only, functionally limited and requires hardware support which rules out most mobile devices.
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Pro
Dynamic global illumination with voxel cone tracing decreases the computational power needed
Voxel cone tracing is a similar algorithm to ray tracing, but uses thick rays instead of pixel thin rays to be able vastly decrease the amount of computational power needed.
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Con
C++ - oriented development cycle: slow turn-around times
The Unreal Editor is the main place to do stuff (of course), so if someone wants to do a lot of C++ stuff, the compilation and linking turn-around times can be painful. Still they probably are quite fast in comparison to the provided featureset.. Still ,they are far from optimal.
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Pro
Easy to use animation blueprints
Unreal Engine 4 is one of the best game engines. It is super easy. It dosent require any use of coding due to Animation Blueprints
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Con
Poor documentation
Most of the "documentation" for code is actually just automatically generated from the source. If you're interested in knowing how things are supposed to work, you must either go to their answers site or pay for UDN. Often their examples won't even compile, since they were written for now outdated versions.
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Pro
Spectacular lighting visuals
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Con
Royalty based
5% of profits will go to Unreal after $3000 earned in a quarter.
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Pro
Cross-platform editor and export
This engine exports for a big range of platforms including Linux. The editor can be run on Windows, MacOS, and Linux (Early Access).
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Con
They spend more time adding features than fixing existing ones
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Pro
Active community
Forums have many active and friendly members that are quick to respond and help out. Even staff is very active on forums.
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Con
C# not natively supported
UE4 does not support C# natively, but this can be achieved through MonoUE, although it requires using the MonoUE fork instead of UE itself.
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Pro
AAA Ready
This is ready to make the next AAA game.
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Con
Poor source control support
Merge tool is not working.
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Pro
Fast compilation for quick iteration
Recompiling an entire game to test a small change takes up a lot of time. UE4 quickly compiles in seconds instead of minutes improving iteration time by an order of magnitude.
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Con
Poor quality assurance on their releases
After each release they almost immediately release a hotfix. And another one. And another one.
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Pro
Quick release-cycle
New feature releases can be commonly expected about once a month.
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Con
Unreal Engine crashes a lot if you don't have the required system requirements
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Pro
Professional feature set for all aspects of game development
Almost everything a game developer wants has a deep and sophisticated tool waiting for them in UE4. No external plugins are needed to make powerful materials, FX, terrain, cinematics, gameplay logic, AI, animation graphs, post process effects, lighting etc.
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Con
Sparse Resources for C++
C++ happens to be the main suite for Unreal, yet the documentation is very, very sparse.
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Pro
Proven track record
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Con
Extremely poorly designed
The code is a mess. Everything is connected, a single Actor is 1500 bytes, because it contains a million things that Epic once needed in a game. Inheritance for AActor: AActor > UObject > UObjectBaseUtility > UObjectBase
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Pro
No coding experience needed
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Con
Difficult for Mac users
If you're installing it on Mac, you simply download Epic games launcher and watch it download nothing endlessly.
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Con
Tutorials do not go in-depth enough
The blueprint tutorial just teaches how to turn on a light when you press f.
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Con
Proprietary
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Con
Not available on Linux
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Con
No Terrain Editor included
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Con
Bad support
The epic games team only assists with billing and account issues, not bugs.
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Con
Terrible physics
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Con
Frequent crashes
Often the editor crashes interrupting your work.
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Con
Poor error messages
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Con
Rarely works
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Specs
Platforms:
Windows, Mac OS X, Linux
Languages:
C++, Blueprints (Visual Scripting)
Desktop targets:
Windows, Mac OS X, Linux, SteamOs, HTML5
Mobile targets:
iOS, Android
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Experiences
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