Introducing
The Slant team built an AI & it’s awesome
Find the best product instantly
Add to Chrome
Add to Edge
Add to Firefox
Add to Opera
Add to Brave
Add to Safari
Try it now
4.7 star rating
0
What is the best alternative to Charterstone?
Ad
Ad
King of Tokyo
All
10
Experiences
Pros
4
Cons
5
Specs
Top
Pro
Good for parties
The game’s whacky theme of different monsters battling it out in the city of Tokyo gives the game a silly and light-hearted feel that the players easily take over. There’s constant engagement between the players, be it trash talk, begging for mercy while in Tokyo, anger or delight for dice rolls, or persuading others to gang up on someone.
See More
Top
Con
Component design
Apart from the wonderful monster boards, the rest of the components have quite a few drawbacks. The special dice are large, so it’s very uncomfortable to throw six of them, especially if you have smaller hands. The energy tokens are small, dark green cubes that can easily be displaced with a small shake of the playing surface or lost if they drop down on the ground. The cardboard monsters and ability cards show wear quite quickly. Lastly, the only purpose the gameboard serves is to have two spaces that represent being in Tokyo. This function could just as easily be replaced by just putting a monster in the middle of the table, making the gameboard purely aesthetic and otherwise useless.
See More
Top
Pro
Great artwork
King of Tokyo features some unique monster-y artwork, sort of parodying the movie cliché of huge beasts destroying urban environments. Everything is very colorful, cartoony, and highly detailed, from the box itself to the cardboard cutout monsters, the ability cards, and the gameboard with a burning Tokyo in the background.
See More
Top
Con
Player elimination
As soon as a monster reaches 0 health it’s out, so you’re going to have to sit and watch the remainder of the game if that happens to you.
See More
Top
Pro
Very nice monster boards
The base game includes six different playable monsters and their matching cardboard cutouts and player boards. These monster boards are of great quality, feature the same wonderful artwork as the whole game, and are nicely designed. There are two spinable parts that show the monster’s health and victory points, so it’s a very easy way to keep track of what is happening.
See More
Top
Con
First edition is pricey
The first edition of King of Tokyo costs $62, which is two times more than the newer edition, though the only differences between them are in the artwork and in one very minimal rule change about entering Tokyo – you don’t need to roll a claw, you enter straightaway. A lot of people prefer the first edition’s artwork.
See More
Top
Pro
Simple rules
King of Tokyo is highly accessible to people of all ages because it’s very easy to learn but it still provides enough room for strategy because of the “being in Tokyo” part. The whole game revolves around rolling dice and trying to either reach 20 victory points or destroy everyone and everything. On your turn you roll six dice. With the dice you can receive 1, 2, or 3 victory points (if you roll three of the same number), attack other monsters by rolling the attack icon, receive energy for ability card purchases, or heal yourself. After you’ve rolled you can re-roll any amount of dice two more times. Rolling an attack icon lets you attack the monster that is currently inside Tokyo, or, if you are inside Tokyo, all monsters outside. The monster inside has the choice to retreat before the attack hits, forcing the attacking monster inside Tokyo. Why is being in Tokyo good? You receive 2 victory points if you’re inside at the start of your turn.
See More
Top
Con
Some very powerful card combinations
King of Tokyo has a few quite overpowered ability cards. If a player pulls off a specific combination, then they might be unstoppable and create a long, drawn-out and frustrating game until they finally win. For example, the wings card lets you cancel all damage if you have more than two energy. This basically means that you can keep evading hits and just stack up on victory points. Some players recommend removing a few cards from the game for a better experience.
See More
Top
Con
Highly random
Since King of Tokyo is a dice rolling game, it should be no surprise that pretty much all of it revolves around getting lucky with your rolls, so if you’re not a fan of that then this isn’t the game for you. The game tries mitigating the randomness a little bit by having the re-roll mechanic and ability cards in play, but there are still plenty of opportunities to come back from crushing defeats or drop down from being in the lead.
See More
Specs
# Players:
2 to 6
Play Time:
30 Minutes
Age:
8+
Hide
See All
Experiences
$30.80
5
0
Ice Cool
All
9
Experiences
Pros
5
Cons
3
Specs
Top
Pro
Often leads to memorable moments
The game can lead to some awesome moments because of the little penguins. Depending on where you hit the penguin, it will move differently. For example, if you flick the head of it, it will make the penguin jump. This can lead to some crazy trick-shots where someone manages to jump over walls. You can also flick them on the side, which will make the penguin spin. By doing this you could spin through multiple rooms and gather a lot of points or catch several penguins on the same turn.
See More
Top
Con
Has a learning curve
Ice Cool is quite skill-based and requires practice on flicking the penguin pawns to get them to go where you want to. The rulebook has some tips, but the techniques can only be learned by playing the game. A new player won’t do well against a player who has already played a bit.
See More
Top
Pro
Easy to set up
The gameboard of Ice Cool is big, but it’s quite simple to set up. The playing surface consists of five boxes that all fit in the game’s box. You connect them in the correct places, all of which are marked with colored dots on the edges of the boxes. After that you take the little beige colored fish tokens and place them in the marked spots to keep the gameboard in place, and you’re good to go.
See More
Top
Con
Luck-based scoring
Catching penguins and gathering fish to get victory points in Ice Cool requires skill, but the values on the fish cards you get range from 1 to 3, which means that even if you’re good at the game, you can lose because of pure chance. Someone could potentially score the same amount out of one card as you with three cards.
See More
Top
Pro
Easy to learn
Ice Cool is very straightforward, it all revolves around flicking little penguin pawns. Doorways will have fish pegs attached to them, when you flick a penguin through it, then you’ll receive the fish and get to draw a fish card that gives you victory points. Each round one player will be the hall monitor who will try to catch other penguins and gather their student ID’s by hitting them instead of gathering fish. The round ends either when the hall monitor has gathered all ID’s or when someone has gathered all three fish tokens. The game ends when everyone has been the hall monitor. The player with the most points on their fish cards wins.
See More
Top
Con
Only one layout
The gameboard can only be arranged in one way, so the game can get quite repetitive in this aspect.
See More
Top
Pro
Beautiful design
Aesthetically Ice Cool looks very impressive. The playing surface is a 3D school consisting of five different rooms that feature many little details all over the walls – maps, fish, basketball hoops, etc. Everything has a blue, cold-looking color scheme, which kind of mimics an igloo. The cards also have some great artwork on them. The ID’s are two-sided for boys and girls. Each colored penguin has a different look and style. The fish cards depict, you guessed it, fish. The bigger the point value, the bigger the meal.
See More
Top
Pro
High quality components
The components of Ice Cool are very interesting and well-made. The game’s playing surface is made of five 3D boxes that all fit in the game’s box. The player tokens are four penguins made of hard plastic that are weighted in the base so that they keep wobbling when hit. Throughout the game players gather fish tokens, which are nice and small wooden pieces similar to pegs. There are also some cards in the game – ID cards and fish cards, which are all made of durable cardstock.
See More
Specs
# Players:
2 to 4
Play Time:
20 Minutes
Age:
6+
Hide
See All
Experiences
$34.84
3
0
Karuba
All
10
Experiences
Pros
6
Cons
3
Specs
Top
Pro
Easy to learn
Karuba is a very simple game that has only a few mechanics. All players have individual gameboards and tiles that are set up in the same way, the players decide where to place the adventurers and the temples. One player has their tiles shuffled in a deck, this player is the expedition leader. Each turn the expedition leader will choose a tile and call out the number on it, the players then find this tile and decide what to do with it. You can either place it anywhere on your map or discard it to move one of your adventurers. The game ends when either all tiles are played, or a player has reached all four temples. The goal of the game is to gather the most points, be it by reaching temples or gathering gems on the way. The temples give more points to players that reach them first.
See More
Top
Con
One player is at a disadvantage
The player that takes on the role of the expedition leader must have their tiles shuffled in a deck. Each turn this player will draw a tile and call out the number so every player plays the same tile. This means that the expedition leader, unlike other players, doesn’t get to see what the remaining tiles look like and whether it’s possible to, for example, finish the path they have started or reach the temple in time.
See More
Top
Pro
Aesthetically pleasing
The game looks great and the components are detailed and add a lot to the theme. The gameboard is a stylized map of the jungle with portraits of the four adventurers on the left. The tiles form a clear and understandable path through the jungle when placed, and the numbers are easy to read. The meeples are designed to look like temples and adventurers, they are colored and easy to distinguish and spot on the gameboard. The treasure tokens are detailed, colorful, and come in many sizes to represent more points. The little crystals and gold pieces are very shiny and come in different shapes.
See More
Top
Con
Not a lot of player interaction
Karuba is basically a solitaire experience. You’re trying to solve the same puzzle in a different way. The only player interaction comes in the form of drawing tiles that determine which tile all players must use and watching other players’ progress in reaching the temples.
See More
Top
Pro
Well-made components
The components in Karuba are durable and should hold up to regular wear and tear very well. The gameboards are big and don’t feel flimsy, the cardboard tiles are thick, sturdy, and have a pleasant weight to them, the little crystal and gold nuggets are made of plastic, the temple treasures are made of cardboard, and the temple and adventurer tokens are nice wooden meeples.
See More
Top
Con
Takes a while to set up
Karuba has a lot of components that take a while to sort through and set up. On top of shuffling the deck, placing the gameboard and the treasure tiles, before every game you need to arrange 36 tiles in an ascending order, which be quite annoying.
See More
Top
Pro
Accessible
Karuba can be played by pretty much anyone and in many settings. The game is great for families with players of many ages due to its simplicity and still good for a group consisting of experienced gamers because of the decent amount of strategic depth.
See More
Top
Pro
Meaningful strategic decisions
Karuba can be quite strategically deep because it offers some interesting choices to players. Everyone’s trying to solve the same puzzle and use the same tiles, but the way you do it is going to be different. Is it better to place the tile or to discard it for movement? Which adventurer do you move? Adventurers can’t pass through each other, so it’s important to plan ahead. There are many ways to gather points – reaching temples and gathering gems. If you reach the temple faster, then you’ll receive more points, but often gathering gems can also be very profitable, so it’s important to keep an eye on what your opponents are doing and adjust your strategy accordingly.
See More
Top
Pro
Engaging
Since all turns in the game happen simultaneously, there’s never a dull moment. A player calls out the number of the tile, the players decide what to do with it (place it or discard it for movement), and the game progresses in this fashion until it ends.
See More
Specs
# Players:
2 to 4
Play Time:
30 - 40 Minutes
Age:
8+
Hide
See All
Experiences
$34.99
2
0
Kingdomino
All
10
Experiences
Pros
7
Cons
2
Specs
Top
Pro
Simple
Kingdomino is elementary, it’s like playing dominoes with a few extra nuances, which makes it highly accessible and easy to teach. Each turn the same number of dominoes as players are drawn from the pile and placed in ascending order (the dominoes are numbered). You must then place your king meeple on one of the tiles. The tile you chose will determine the pick order next turn, for example, if you place your king on the highest numbered domino, you’ll pick last on the following turn. When you do your next turn, the tile you picked on the previous one is freed up and must be placed. Each player starts with a single tile with their castle on it. This tile is “wild”, so you can connect any of the five different landscapes to it. Otherwise, you must connect dominoes matching at least one landscape. You mustn’t build past a 5x5 grid, if a domino doesn’t fit, then it’s discarded. Points are tallied at the end of the game; each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. The player with the most points wins.
See More
Top
Con
Fiddly scoring
The winner of the game is determined after tallying up the scores once the final tiles have been played. There’s a bit of calculating involved, so you might need a calculator or a piece of paper laying around somewhere. You might also need to help children with the process. Each group of connected landscapes gives you as much points as the number of squares multiplied by the number of crowns in the landscape. For example, if you’ve made an area of 6 connected forest tiles and the area has 2 crowns, you’d get 12 points. This also means that if you have no crowns in the connected area, you won’t get anything, which can be very annoying.
See More
Top
Pro
Good components
The components of the game are both durable and nice-looking, which adds a lot to the overall value. The domino tiles themselves are cartoony, colorful, and made of nice and thick cardboard, the meeples are tiny wooden kings, and the castles are beautiful three-dimensional cardboard standups.
See More
Top
Con
A bit of luck involved
Although you get to choose between multiple tiles, there’s no way to tell what the next dominoes are going to have on them, so you can’t predict how valuable pick order will be. You might take first pick on purpose in your previous turn only to see tiles that don’t help you as much as you hoped.
See More
Top
Pro
Inexpensive
Kingdomino is available for less than $20 in most places, which is a great value for the replayability and fun that you can get out of the game.
See More
Top
Pro
Relaxing
There is no other player interaction in the game apart from choosing tiles, which makes Kingdomino a very laidback experience. You can slowly build up your kingdom and admire it as it grows while casually talking with the other players.
See More
Top
Pro
Quick to play through
A full playthrough of Kingdomino takes around 15 minutes, which is perfect if you want to play a quick game to kill some time. Even the bigger 7x7 duel mode variation is quite fast - up to 20 minutes.
See More
Top
Pro
A decent amount of strategy
Even though the game is very simple, it can also be quite clever. There’s a fair amount of strategic choices to be made regarding tile placement and tile choosing. Do you try to focus on one type or go for multiple landscapes? Do you choose the tile you need or one that might be useful for your opponent? Do you want to take the least valuable tile right now to get first pick on the next turn?
See More
Top
Pro
Variable
There are a few variants in the official rulebook that can keep the game replayable and interesting. A very popular variant is the 2-player duel mode that allows players to use all tiles and create a 7x7 grid, which can make the game bigger and longer than usual.
See More
Specs
# Players:
2 to 4
Play Time:
15 Minutes
Age:
8+
Hide
See All
Experiences
$17.95
2
0
Sushi Go!
All
5
Experiences
Pros
3
Cons
1
Specs
Top
Pro
Simple and accessible
The game can be played by both young and old due to the simple nature of the rules, the quick play time, and the family-friendly theme. The basics of the game and point scoring can be explained to a new player very quickly – once you tell the person how to get points and when to forward the cards, they’ll get it. There are 8 types of cards and they are all simple to understand – each type of card has a different point value and a specific mechanic. For example, the Tempura card is worth nothing by itself, but two of them give you 5 points. Information about values is conveniently put on the bottom of the card as a small reminder. A full game consisting of 3 rounds can be played in approximately 15 minutes or even less. The gameplay is fast-paced, and all the players are playing at once, so there’s constant engagement. The game has a quirky and comedic sushi theme, which fits the style of the gameplay quite well. The design isn’t childish either, it has a fun aesthetic to it.
See More
Top
Con
Lacks card denial mechanic
There is no convenient way to deny your opponent’s play other than playing the card yourself, which is not as profitable as just going for the points. The game sacrifices strategy for accessibility, which, unfortunately, makes the game a bit too light for experienced gamers.
See More
Top
Pro
Great value
The game can be picked up for 10 to 15 dollars, which a good price for a replayable game like this. Moreover, it comes in a small tin box, which is great for portability.
See More
Top
Pro
Scales well
The game is great in the 2 to 5 player range. There’s even a handy section in the official rulebook for a two-player variation. If you want to go past the 5-player maximum, then it’s recommended to get a second deck.
See More
Specs
# Players:
2 to 5
Play Time:
15 minutes
Age:
8+
Hide
$10.99
5
1
Built By the Slant team
Find the best product instantly.
4.7 star rating
Add to Chrome
Add to Edge
Add to Firefox
Add to Opera
Add to Brave
Add to Safari
Try it now - it's free
{}
undefined
url next
price drop