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0
What is the best alternative to FLTK?
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wxWidgets
All
13
Experiences
Pros
8
Cons
4
Specs
Top
Pro
Mature
wxWidgets was started in 1992 by Julian Smart.
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Con
Android port not totally usable yet
See WxAndroid.
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Pro
Truly native look and feel
It uses the platform's native API rather than emulating the GUI.
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Con
Uses GTK on X11
WxWidgets uses GTK+ on X11 desktop which well known for looking like an alien on non GTK+ desktops.
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Pro
Open source
wxWidgets can be used for free or commercial projects, at no cost.
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Con
Has slightly heavy compiled result
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Pro
Can do custom control rendering
You can make a custom renderer using the class wxDelegateRendererNative to draw directly any standard control or using the class BackgroundWindow to use any bitmap as a control background.
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Con
Written in C++
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Pro
Forms designers
Several forms designers, like wxFormBuilder, are available.
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Pro
Designer
A very nice designer: wxCrafter. Free for non-commercial use/evaluation phase (without time expiration). Highly recommended if you plan to use wxWidgets.
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Pro
Perfect combination: wxFormBuilder + ZeroBrane (wxLua)
Lua Language can provide extra high level scripting
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Pro
Can use Qt on X11
WxQt is available on X11.
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Specs
Platforms:
Windows, Linux, Mac, BSD, Solaris, AIX, OS2
Popular Language Bindings:
wxPython, wxLua, wxRuby, more...
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Experiences
Free
416
61
Ultimate++
All
10
Experiences
Pros
7
Cons
2
Specs
Top
Pro
Visual designer
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Top
Con
Strictly C++
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Pro
Simple to use
The whole framework is easy to use.
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Con
This is an application development framework not simply a GUI toolkit / library API
It is designed for you to develop your whole application using it, not just your GUI. Most people probably are not really looking for that.
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Pro
Documentation and help tool
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Pro
Code analyzer
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Pro
Easy to learn
The whole framework is easy to learn thanks to multiple tutorials.
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Pro
Free
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Top
Pro
Helpful community
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Specs
Platforms:
Windows, Linux, Mac
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Experiences
Free
48
14
Godot
All
45
Experiences
Pros
30
Cons
14
Specs
Top
Pro
Fully dedicated 2D engine, no hacks
Godot has a mature 2D engine with many features used by modern 2D games.
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Top
Con
Primarily supports own language (GD Script)
Although C# is also supported by Godot, it is only supported by a separate version, and Mono must be downloaded separately. While GDScript is very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future.
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Pro
Lightweight
The executable is portable and less than 40 MB in size.
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Con
C++ Engine API not very friendly
The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards.
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Pro
Under constant development
This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth.
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Con
Annoying minor bugs
Minor bugs can go unaddressed for some time, due to it being a free program.
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Pro
User friendly UI for all your team
Non-programmers (musicians, artists, etc) can join the development easily.
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Con
GDScript is quite immature language
GDScript is copy of python and the real problem is, it is not python. Which means it cannot have all the power and new features that is available in Python or other programming language. It does have some good features but it is not good enough for what you need if you want to deep dive into game development. You can just feel that by the godot team is solving that matter by supporting mono version. Because C# is popular in other game engine and it contains all the new features that is available from new programming language. If i give you very simple example for why GDScript is immature, GDScript does not support asynchronous programming. Which is very efficient for performance of your game. You may mention about multi-threading because asynchronous programming is one way of multi-threading. However If you try that in Godot, you cannot multi-threading where you want to implement asynchronous system. For example, Autoload (Fake singleton) where you want to manage data in real time. Autoload is not real singleton. It is not a separated thread that manage data. Therefore everything is synchronous in autoload. Even though you create new thread from Autoload script, your game will just stop and wait for your thread to finish its task...
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Pro
Free and open source
Godot is licensed under MIT license. Anyone can grab the source from here, and compile the engine themselves.
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Con
Godot 3/4 split
The recent release of Godot 4 brings new features, but isn't yet fully documented, and performance may not be as optimized.
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Pro
Editor and runtime are fully cross-platform
You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class.
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Con
No console targets
Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be.
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Pro
The list of supported languages is growing
Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++.
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Con
It's hard to learn
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Pro
Can be deployed to multiple platforms
Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten).
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Con
Difficult to optimize
Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions.
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Pro
Drag & drop interface
Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy.
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Con
Strange terminology at its base
Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great.
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Pro
Integrated animation editor
Every property can be animated.
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Con
No built-in way to import atlases
Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines.
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Pro
Built-in physics
Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
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Con
2DPhysics is weak compared to Box2d
Box2d has much more features.
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Pro
Unified game editor interface
All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors.
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Con
NoAdmob or other AdNetwork support
Godot has no native support for implementing advertisements into your game.
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Pro
Instancing and node concept makes sense
The node and the instancing concept work very well and helps developers to structure content efficiently.
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Con
Many buggy and half-finished features
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Pro
Fun to use
An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun.
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Con
Hard for a Unity user
Coming from a Unity background, Godot engine is hard.
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Pro
Internationalization of the editor
You can change the language shown in menus. Godot translations can be found here.
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Pro
Easy to learn scripting language
Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked.
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Pro
Really good community
The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future.
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Pro
Creating editor tools is a breeze
Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do.
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Pro
Friendly towards Version Control Systems
The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git.
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Pro
Doesn't need to be installed into the system
Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors.
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Pro
Easily expanded scripting system
With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way.
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Pro
Incredible documentation after 3.2.2 beta
The documentation used to be weak, but now we have nathen with his help the documentation is the strongest advantage.
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Pro
Scene Based editing
Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized.
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Pro
Built-in documentation linked to the internal ScriptEditor
The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts.
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Pro
Simple and readable codebase
The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself.
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Pro
Easy to get involved
No need to learn anything with node, you can build a game without typing a line of code + has visual scripting.
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Pro
Engine is yours
There is no royalty and the game you made + engine itself is yours.
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Pro
Can be installed on Steam
You can easily install Godot via the Steam store.
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Pro
Comprehensive tooling
In addition to the scene editor and the script editor (with debugger), the engine also provides a tile map editor, an animation editor (not just for rigs), a performance monitor, a network profiler, and an audio bus console.
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Pro
It has a visual scripting tool (Godot 3)
It has a great visual scripting tool. It's a great choice if you don't like to code. This was however removed in Godot 4, so you will need to use the (still supported) Godot 3 branch for visual scripting.
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Specs
Platforms:
Windows, Linux, Mac, Android
Popular Language Bindings:
GDScript, C#, C++
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Experiences
Free
2148
325
Tk
All
7
Experiences
Pros
4
Cons
2
Specs
Top
Pro
Easy styling
Once you understand how to style, the styling can look great.
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Top
Con
Base looks are garbage without a good amount of styling
Going with the base look for your app is a bad idea because it looks like garbage with the defaults.
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Pro
Great for beginners
Easy to pick up and run with it.
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Top
Con
C# support lacking
Although the Eagle Project exists, which offers Mono and .NET Core support, C# support is not standard.
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Top
Pro
Easy and good looking in Mac, Linux and Windows
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Top
Pro
Bindings for several languages
Bindings for Python, C, C++, Ruby, Perl, Go, Java, Haskell and more, see Languages with a Tk binding.
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Specs
Platforms:
Windows, Linux, Unix, Mac
License:
BSD
Current stable version:
8.6
Popular Language Bindings:
Tcl Python
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Experiences
Free
25
1
Fyne
All
4
Experiences
Pros
3
Cons
1
Top
Pro
Mobile support
Android and iOS are supported.
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Top
Con
Go specific
Fyne is only usable in Go applications.
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Top
Pro
Easy to learn
Simple and consistent API.
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Top
Pro
Permissively licensed
Fyne is licensed under the 3-clause BSD license, which has fairly lax restrictions on usage.
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FREE
4
0
Lara
All
4
Experiences
Pros
3
Specs
Top
Pro
Cross-Platform
Can develop in Windows, Linux and MacOS.
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Pro
Server-side rendering engine
Lara has a server-side rendering engine with virtual DOM.
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Pro
Open Source
Apache 2.0 license.
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Specs
Platforms:
Windows, Linux, Mac
License:
Open Source Apache 2.0
Size:
72KB
Dev platforms:
Windows, Linux, Mac
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Hide
0
3
0
Quasar Framework
All
9
Experiences
Pros
7
Cons
1
Specs
Top
Pro
Uses Vue.js 2.0
Vue 3.x available as a plugin.
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Top
Con
Developed by a single person
Statistically, apps being developed by a single person can be gone without warning.
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Top
Pro
Good documentation and coding samples
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Top
Pro
Massive suite of well test & optimized widgets
Instant rebuild for SPA, PWA, Cordova or Electron with Material/iOS Themes.
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Top
Pro
Designed from the outset for desktop & mobile
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Top
Pro
Can build/test your PWA with/without PWA wrapper
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Top
Pro
Supports server side rendering (SSR) like Nuxt + SSR/PWA
"Icon genie" builds app icons and splash images for platforms selected.
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Top
Pro
Ability to add custom server side code when using SSR
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Specs
Platforms:
Windows, Linux, Mac, Web
License:
MIT
Mobile targets:
Android, Blueberry, iOS, Windows Phone, Web
Supported languages:
Javascript, Typescript
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Experiences
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here
175
13
Prima
All
13
Experiences
Pros
10
Cons
2
Specs
Top
Pro
Thorough documentation
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Top
Con
Old-looking by default
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Top
Pro
Open source
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Top
Con
No mobile support
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Top
Pro
Stable
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Top
Pro
Easy to use
Great for beginners and gurus alike.
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Pro
Relatively compact codebase
167K SLOC in 2022.
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Pro
Consistent look and behavior across platforms
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Pro
Visual builder included
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Pro
Free/gratis
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Pro
BSD license
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Pro
Mature
Since 2001 on CPAN website.
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Specs
Platforms:
Windows, macOS, Linux, *BSD, Solaris and others
License:
2-Clause BSD License
Target language:
Perl
Implemented in:
C, Perl
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Experiences
FREE
2
0
Flutter
All
11
Experiences
Pros
5
Cons
5
Specs
Top
Pro
Open source
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Top
Con
Still in development
According to the website, Flutter is still in its early stages of development.
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Pro
Great developer tools debug/hotreload/analyser
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Top
Con
Based on Dart language
Dart is a Java like language, easy to learn and startup fast for millions of Java developers. BUT if you have to learn it ... it's a con.
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Top
Pro
Based on Dart language
Dart is a Java like language, easy to learn and startup fast for millions of Java developers.
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Con
Dart is unpopular and never gained serious community traction like Kotlin or Java
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Pro
A single codebase for iOS AND Android
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Top
Con
Does not support 32-bit iOS devices
If you plan on targeting iPhone 5, 5C or earlier, you can forget about Flutter.
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Pro
Fast
The developer's goal is to allow people to make apps running at 120 FPS.
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Top
Con
Google has a bad history with product loyalty
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Specs
Dev platforms:
Windows, Mac and Linux
Desktop targets:
announced Windows
Mobile targets:
Android and iOS
Popular Language Bindings:
Dart
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Experiences
Get it
here
211
32
Tkinter
All
8
Experiences
Pros
5
Cons
3
Top
Pro
Free for commercial use
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Top
Con
No advanced widgets
TkInter does not come with advanced widgets out of the box (e.g. date picker).
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Top
Pro
Included in the standard Python library
You probably already have it, since it's included in the standard Python distributions.
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Top
Con
Not good looking
You need a lot of code to make it look good.
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Top
Pro
Easy to learn and get productive with
TkInter is a small library with a gentle learning curve compared to what’s out there. It has a straightforward API and is often the go-to choice for building quick GUIs for Python scripts.
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Top
Con
No reliable UI builder available
There is no tool in the same league as Qt Designer (PyQt) for TkInter.
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Pro
Building executables is less complicated
Compared to other GUI libraries, building executables for TkInter applications are simpler because TkInter is included in Python and has no other dependencies. This results in less complicated packaging requirements and smaller binary size.
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Pro
Fast
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Experiences
Free
50
12
SFML
All
18
Experiences
Pros
12
Cons
5
Specs
Top
Pro
Very efficient and usable
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Top
Con
Relatively slow
Compared to SDL2, GLFW, it is slow.
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Pro
Zlib/PNG license
In short, SFML is free for any use (commercial or personal, proprietary or open-source). You can use SFML in your project without any restriction. You can even omit to mention that you use SFML -- although it would be appreciated.
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Top
Con
No GUI editor or IDE
Does not include any IDE or media editor. It's purely source code.
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Top
Pro
Can be combined with OpenGL
If you hate something about the way SFML handles graphics, you can just combine it with OpenGL. It's completely smooth and works as expected, without any additional dependencies.
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Top
Con
May take longer to learn and understand
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Top
Pro
Active community and wiki
You can ask questions on their own personal forum which is full of users, and their wiki is constantly being maintained. They even have an IRC.
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Top
Con
Messy sprite management
Sprites retain all of the operations applied to them, whether that be a new position or a rotation. This makes sprite management somewhat annoying.
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Top
Pro
Works on every platform
SFML 2.2 brought forth Android & iOS functionality, and SFML games work on Linux, Mac and Windows out of the box, since SFML is written with OpenGL.
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Top
Con
Not specifically a 2D game engine
It isn't really an engine, more of a collection of modular, well designed libraries you can implement an engine or game on top of.
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Pro
Great documentation
SFML is very well documented, even with short examples of use for many functions and modules. Furthermore, there are books like 'SFML essentials' and 'SFML for game development' which teach you how to use this library to its fullest.
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Top
Pro
Good for OpenGL
If you are thinking about using OpenGL, look no further, you can open a window, and handle events in less than 15 lines, and it provides input, time, and even networking, plus alot more. It has become my favorite c++ library :D
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Pro
Great library
SFML is a collection of modular, well designed libraries you can implement an engine or game on top of. The API provides tons of good documentation and is very straightforward to use. You can get a game up and running with SFML quite quickly and with minimal effort.
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Pro
Clean code
An SFML project's code-base is usually clean and easy to read. All public SFML classes are under the namespace "sf" so it is easy to tell which code is yours and which belongs to SFML (of course you can stop this by typing using namespace sf;).
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Pro
Available in many languages
There's support for many languages besides C++, current supported languages are: C, .NET, Crystal, D, Euphoria, Go, Java, Julia, Nim, OCaml, Pascal, Python, Ruby and Rust, and this list is constantly growing.
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Top
Pro
Beginner-friendly
SFML is extremely beginner friendly and even provides pre-built libraries for your IDE of choice on Windows. Besides the fact that it's extremely well documented, they also have a set of tutorials that walk you through every module.
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Top
Pro
Modern C++11 implementation
SFML is one of the few good C++ frameworks out there to actually make full use of the language. It's extremely well optimized and it plays well with anything you throw at it.
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Specs
Platforms:
Windows, Linux, Mac
Languages:
C++
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Experiences
Get it
here
42
12
GTK+
All
8
Experiences
Pros
3
Cons
4
Specs
Top
Pro
Language bindings
Supports a lot of languages like Java, Javascript, C++, Python, Pascal, FreeBasic and Haskell, but support for languages like C# and GO is only partial.
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Top
Con
Sucks for traditional applications
GTK3 added CSD widgets and added a lot of paddings to make widgets bigger for touchscreen use, GTK4 also even removed Menubar and Toolbar widgets.
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Top
Pro
Nicer user interface when using PyGi
Creating cross platform enterprise apps with PyGi and with the help of Gtk Themes makes them look great.
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Top
Con
No menuicons or mnemonics
Gtk3 has removed the support of icons and mnemonics making navigating menus just terrible for the use with a keyboard. Sure there are some hacks to make them working again but they will never work as they did/do work in Windows, GTK2 or QT.
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Top
Pro
Working with GTK focused Vala is great
Vala is made to make GTK easy [as well as for other things] and it really does, and makes it easier than working with C/C++, Python, or any other,
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Con
Terrible integration
Looks and feels like an alien on all other platforms than GNOME.
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Top
Con
Promotes Wayland as the standard X11 server on Unix
Lets face it, Wayland is not a replacement for XORG since Wayland works currently only in GNOME and there are many issues. Some desktops and window managers will never get ported to Wayland and it is not available to all Unix and Unix-like systems. X11 on the other hand is available for almost everything, so it will be available for the next decade or even longer.
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Specs
Platforms:
Windows, Linux, Mac
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Experiences
Free
72
20
Sciter
All
6
Experiences
Pros
2
Cons
3
Specs
Top
Pro
Multi language
Support for C++, C#, Delphi, D, Go, Rust, Powerbuilder. See Go bindings on GitHub. The binding for C# on GitHub, SciterSharp does not seem to be free: in a commercial product you should acquire a commercial license.
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Top
Con
Linux version is not very mature
The Linux version is missing HTML/CSS features when compared to the Windows version.
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Top
Pro
Lightweight
Only a single native DLL.
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Top
Con
Not fully HTML5 compliant
Lacking HTML5 functionality and W3C standards: grabbing a library like JQuery or Bootstrap and use it in Sciter will not work.
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Top
Con
Not WYSIWYG
Not WYSIWYG like WebForms or WPF.
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Specs
Platforms:
Windows, Linux, Mac
Supported languages:
C++, C#, Delphi, D, Go, Rust, PowerBuilder
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Free / paid
22
8
Haxe
All
31
Experiences
Pros
25
Cons
5
Specs
Top
Pro
Compiles to multiple platforms and languages
Haxe allows you to develop for Web, iOS, Android, Blackberry, Windows, OSX, Linux and others, all at once, without the need to switch languages and maintain separate code bases. This is possible because Haxe can compile to JavaScript, ActionScript, Flash AVM bytecode, C++, Neko, PHP, C# (.NET) and Java. Support for even more platforms and languages is under development.
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Top
Con
Bad support in some popular IDEs
While it has great support in Visual Studio Code and Vim for example, it still lacks support in some IDEs such as IntelliJ.
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Top
Pro
Powerfully expressive but easy to learn
The language was designed to be very expressive with the smallest possible amount of syntactic sugar. There are actually fewer keywords than other languages with similar power.
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Top
Con
You need to code interfaces to work with existing JavaScript code
Some popular libs like JQuery have maintained externs, for any specific code or lib already in JS you have to write the externs to use it in your haxe application.
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Top
Pro
Extremely fast compilation
Haxe can easily compile over 100,000 lines of code to JS in seconds on a mid-spec computer.
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Top
Con
No Qt support
There is currently no support for Qt.
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Top
Pro
Similar to JavaScript and ActionScript 3
The language is very easy to learn for those with background in JavaScript or ActionScript 3.
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Top
Con
Full programs only
You can create small utility functions with Haxe, but generally it is a lot more work than with other JS compilers. Haxe is best used when you have a larger project.
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Pro
Large library support. From servers to games.
Haxelib (common library repo) and other sources contain large codebases for anything from cryptography to communications. A lot of these are fully cross platform and work with the JavaScript target. The JavaScript target can be used for everything from node.js server applications (with code completion) to games using either the Flash-like OpenFL library or direct canvas or WebGL programming.
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Top
Con
It's not easy to convince people it's as good as it really is unless you can get them to really try it
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Pro
Established project
Haxe has been around for more than 10 years (since 2005) and whilst not the most popular project, has had continuous growth. Highly unlikely to disappear or for support to stop.
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Friendly community
Friendly community
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Pick up errors at compile time
One big advantage over pure javascript, (or some other languages listed here) is that Haxe will pick up a whole range of errors when you compile, saving you the pain of having to try and debug them later. This includes everything from syntax errors ("Unexpected ;") to type errors ("Class user has no field username. Suggestion: username").
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First class code completion
Code completion is built into the compiler and available to the IDE allowing for much smarter code completion that can actually parse and understand the syntax tree.
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Small, readable output
The output that is generated can be trimmed using "dead code elimination" to only include those functions and libraries that are strictly necessary. All code is very readable with only minimal extras for specific functionality. Small output is good for frontend development as file size is a major concern.
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Powerful type inference with strong typing
After a type is inferred from its context, it cannot be changed to a new type, and type safety is done at compile time so it stays safe without the extra maintenance required for static typing.
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Syntactic macros
Syntactic macros allow you to extend compiler features at the syntax tree step. Macros come into play after code is parsed into the abstract syntax tree, and macros allow you to transform it before the rest of the compilation completes. This provides for immense power, while at the same time scoping the extensibility at a level that is powerful, but well constrained.
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Code reuse server side and client side
You can use the same classes on the server as you do on the client where applicable. This saves a lot of time.
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Ability to use existing JS libraries
Haxe has the ability to use "externs". These are haxe files which describe the usage of existing JS libraries. Get code completion and compile-time-checking for everything from jQuery to Node.js. Even without externs, native JS code can still be used through untyped code.
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Can create complex applications without needing webpack, npm or other crutches
Haxe has the power and expression to not need the npm dependancy hell that is common in js and typescript, bit it's still simple.
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Algebraic data types and pattern matching.
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Offload execution to the server with remoting
Using a remoting proxy you can get type safe server to client communications, allowing for remote method execution on the server as if they were part of the client side code.
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Package management like Java
Package tree is just directory tree, it's wonderful!
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Builtin conditional compilation support
Haxe supports conditional compilation, so depending on compiler flags Haxe will include or exlcude sections of your code. Making it easy to have debug and release builds.
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Abstract enums allow constants with exhaustiveness check
You can define constants in an abstract enum and when used in a switch/case statement Haxe checks for exhaustiveness, making sure every constant is covered - with no runtime implication.
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Type safety for exĂsting JS libraries
Haxe compiler will check types when using externs for existing libraries.
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Available in NPM
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Ability to skip type checking when calling non Haxe code
You should use externs when calling non Haxe code, but if you just need to call one or two external JS functions, you can skip type checking by calling untyped code.
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Create without needing to be limited to a language, target, or commercial ecosystem
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Abstracts allows me to create more intative api's without runtime overhead
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Specs
Platforms:
Web, iOS, Android, Blackberry, Windows, OSX, Linux
Supported languages:
C++, C#, Java, Javascript, PHP, Lua, Python, Actionscript
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Experiences
Free
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70
Xojo
All
4
Experiences
Pros
1
Cons
2
Specs
Top
Pro
Easy to use
Easy to make compiled native apps.
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Con
Subscription-based/Not free
Using this product you're betting the company will still be around. If they get bought out by an enterprise that wants to use the tech internally, all they need to do is stop offering subscriptions and suddenly you're scrambling to rebuild your entire app on other technology.
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No Android support
They plan to eventually support Android, but for now, they only support iOS.
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Specs
Platforms:
Windows, Linux, Mac, Pi, Web,iOS
Visual GUI Builder:
Yes
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78
40
Java / Swing
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9
Experiences
Pros
5
Cons
4
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Con
Only for JRE-based languages
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Part of Java
Swing is part of the Java API.
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Con
Bugfixes rely on Oracle
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Very good and powerful API
E.g. separate models.
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No real native look
Though the importance of the native look seems to have dropped the last years by the raise of in-browser-applications. However, you can achieve native look and feel using UIManager.systemLookAndFeelClassName.
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Powerful controls
E.g. JTable which works fine on every platform with very large row counts, e.g. 100.000+.
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Con
Severely deprecated
The system is ancient and Oracle has dropped support for it in favor of JavaFX
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Several look and feels available
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Easy to use
Drag and drop utility.
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Experiences
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32
26
Electron
All
9
Experiences
Pros
5
Cons
3
Specs
Top
Con
Apps can have memory issues
Apps made with Electron are likely to have memory issues unless you specifically design the app with efficient coding.
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Healthy community
Github is behind electron and there is a lot of big companies using it to make their cross platform apps.
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Con
High CPU Usage
Electron Has High CPU Usage
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Active development
Electron receives updates frequently (multiple times each month). For example, the recent updates (as of July 15, 2016) are: 1.2.6 (released July 6) 1.2.5 (released June 23) 1.2.4 (released June 22) 1.2.3 (released June 16) 1.2.2 (released June 8)
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Con
Needs to run chromium
Runs chromium in the background which consumes a lot of resources.
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learning curve is less
Electron has less learning curve when compare to qt like other options
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Great documentation
Electron has a nice website with great documentation. It also features a lot of samples.
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Solid API
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Specs
Platforms:
Windows, Linux, Mac
License:
MIT
Supported languages:
Javascript
Popular Language Bindings:
Javascript, C++, C#, Go, Python, Java
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