In Darwin Project, ten inmates must survive the elements, track each other, fight, craft tools, and use their social skills to be the last one standing. It's a unique take on battle royale with a Show Director to influence the match and Spectator Interactions to create a one-of-a-kind game show.
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Pros
Pro Show Director
On the arena there's an 11th player that oversees the game and can cast powers in order to make it exciting, tense and interesting. Each match with a good Show Director can become to greatest showdown ever.
Pro Loadout System / Crafting
Before the match, you can customize your Crafting Wheel which dictates what kind of upgrades/toois you can craft in game. That means you can create loadouts that perfectly suit your playstyle, be it incredibly aggressive axe fighter or a sneak relying on deception and traps.
Pro Minimal RNG loot
Instead of typical loot, you get crafting materials, like Wood, Leather and Electronics, all of which can be used to craft items and upgrades. It's up to your speed and judgement alone that gets you better gear, not really a roll of the dice.
Pro Randomly Generated Maps
The map is made of 7 tiles and each one is shuffled for different types of environments with their own unique quirks. That means map knowledge is required for planning and each match provides a bit of
Pro In-Depth Melee/Ranged Combat
Lots of options and counterplay means the combat is simple and complex all at the same time. Each strategy can be beaten and there are no cheap deaths. Perfect for competitive play.
Pro Tons of Customization
The game features a lot of different cosmetic skins that you can mix and match, from helmets, tatoos and pants to axes, bows and stuff you can craft in-game, like cloaks and armor.
Pro Twitch/Mixer Integration
Viewers can partake in Show Director votes on powers, bet on contestants and in custom matches, partake in power auctions, where you can have a chance at winning a power and using it whenever you want (as a viewer).
Pro Short Matches
The matches are relatively short, ranging from 7 minutes if everyone is playing aggressively or up to 20 or so, if everyone's avoiding combat.
Cons
Con Extremely Steep Learning Curve
The game does very little to introduce new mechanics to new players, which means the first couple of hours can be extremely confusing, especially the combat and crafting.