Ranked in these QuestionsQuestion Ranking
Pro Comprehensive WYSIWYG editor
Skyline provides a straightforward drag and drop development environment that can be customized to suit individual preferences. Playing the game and animating the scene can be done from within the editor at any time.
Future versions will allow extending editor's functionality with plugins and offer an official way of trading custom plugins.
Pro Great tech support and friendly community
A growing community that is always helpful with dev response times averaging less then 24 hours. Often less than 12.
Pro Highly affordable licensing
Skyline's commercial edition costs just £40, has no royalties or earning limitations and includes 2 activations per license purchase and a year of free updates.
Pro Excellent terrain editor
The Terrain editor is easy to use and will include features such as hole cutting.
There is a differed lighting render for internal scenes, this makes creating multi light and beautiful/atmospheric scenes so much easier to create.
All the tools for the terrain are in one place such as placing road/paths, vegetation, billboard and there settings are easy to locate and change.
Looking forward to the planned features such as:
Hole cutting in terrain and
Pro Runs well on lower end machines
Skyline can be run on a machine with 2GHz Dual Core CPU, 2GB of RAM and Nvidia's 9800 GT (or equivalent) GPU. While, obviously, higher specs are recommended, it's reasonable to expect around 60fps on small scenes with these specs.
Pro Impressive water render
Rendering of a water plane looks fantastic and is easily edited for different effects.
Pro Has a free version
A free version that's limited to non-commercial usage and lacks a few features is available.
Pro Full global illumination
Including image based lighting.
Pro Low learning curve
Making a game in the current top engines is hard work, making something small and basic in Skyline is not. Easy to learn drag an drop model placement and editing supplemented with easy to follow video's on forum make the process straightforward.
The schematic editor is designed to make it easier for none programmers to create games.
Pro Constant development and regular updates
There are many additions to the engine that are on the road map, this includes but does not limit to;
Raknet (multiplayer support built in),
9 platforms to develop for,
Cut holes in terrain,
Normal texture generator,
Visual Node based Mechanics editor,
More Physics (ragdoll etc etc),
Blender game logic and scenes,
C# & LUA,
The Feature list is constantly evolving with each user request and idea's put forth.
Pro Asset store
Not much in it at the moment but is starting to grow and will continue to grow with an increase of users.
Pro Support for custom editors
Skyline has a custom editor that gives the user of making their own tools for use directly in the editor to develop their games. All the editors are made using the Qt Designer and programmed in lua inside the engine itself.
Pro More editor's
Weapon Class Editor.
Advanced Mesh Editor.
Environment Editor (volumetric clouds and day night cycle, lightening, ocean settings, height fog).
Pro OSVR support announced
Open-Source Virtual Reality support is in development.
Pro One on one private support with engine developers
Can contact the Skyline developers and they will always respond and help as fast as they can.
Con No C++ SDK
Con Minimal documentation
Still in beta so things open to change, documentation not really viable yet but a great source of video tutorials is available.
Although there are video tutorials and a FREE ebook coming out by the community members
Con Still in beta
Not all features are fully implemented yet.
Con Currently limited to targeting PC
Mobile targets are planned.
Con Small community
There is a small but helpful community that are constantly creating video tutorials and one member is creating a FREE ebook to make the transition to the engine simpler.
Con Lacks occlusion culling and lightmapping
This is been added in a future update, however a date of this update hasn't been given yet.