C++ library for creating mini-games. Focuses on quantity instead of quality. Suitable for writing 100 games in short amount of time. Still in alpha-status, with some missing features. Suitable also for beginners writing their first game. Features allow various styles of games, including fps, chess, shootemups, rpg, platformers.
Ranked in these QuestionsQuestion Ranking
Pro Selection of 2d and 3d algorithms and techniques that construct opengl vertex arrays
The library is based on constructing opengl vertex arrays for 2d and 3d features including changing mesh colours, attaching textures, building larger worlds from smaller meshes, selection of predefined meshes like spheres, cubes and cones, Model loading from .obj files. Font support, gradient and other 2d bitmap operations, creation of 3d objects from bitmaps, Manipulation of points, lines, faces.
Pro All combinations of the features are working
In order to enable creation of 100 different kind of games, GameApi features are fully supporting all combinations of the existing features. This allows for huge amount of flexibility. The API carefully documents all dependencies between independent plugin-like modules and allows for combining their features in c++ code.
Con In alpha
GameApi has just recently moved from pre-alpha to alpha status.