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Pro Campaign Merges RTS and RPG
The campaign of Dawn of War 2 differs from other iterations in the series as, instead of base-building and steamrolling your foes with an overwhelming force, you are instead placed in charge of up to four hero units, leading them against the vast hordes of Ork, Eldar and Tyranids. During the campaign you will gain experience and thus allocate skill points into four different trees, with every fifth point in any tree giving your units new abilities and powers, as well as equipping your heroes with new weapons, armor and accessories, further increasing their deadliness in battle.
Pro Easier than other Real-Time Strategy titles
For those looking for a title that is a bit easier than your standard RTS, Dawn of War II may fit the bill as there is less of a focus on strategy and the gameplay is a bit more streamlined. The Single Player and Muti-Player components of the game focus more upon the placement of units rather than amassing a singular horde. A single unit in cover can decimate enemy combatants with ease if they find themselves out of position. With the main mechanic being fewer but more powerful units, this makes for an ideal scenario where players looking to get into the genre can easily understand how to play within a few matches.
Con Lack of logistical strategy
Unlike in Warhammer 40,000: Dawn of War I, Dawn of War II does not allow base building. This was a design decision to allow faster-paced combat, streamlining the core multiplayer experience. However, it may be seen as a downside to some if they were expecting the much-accustomed-to logistics of other Dawn of War titles.