What is the best alternative to Freesound?
Here’s the Deal
Slant is powered by a community that helps you make informed decisions. Tell us what you’re passionate about to get your personalized feed and help others.
Though assets may be browsed through the web, they can only be downloaded from within a licensed and registered copy of Unity3D (Free or Pro). However, once downloaded, the Asset Store EULA does not prevent using them in non-Unity projects so long as those projects match the "games and interactive media" description. See More
Those who have downloaded an asset can give it a rating (5-star system) and optionally a written review. Packages with at least four show their average rating, and total number of ratings. (Packages below the threshold show "Not enough ratings" instead.) See More
The Unity Asset Store is well-presented, with an intuitive category system and effective search. In addition, the requirements to place an asset on the store include providing several standardized graphical and descriptive elements so that individual packages match the same presentation standards as the store itself. See More
The curator of OpenGameArt acknowledges that the tools for finding the assets you need are sub-par. Correcting this is a near-future priority for improvement, and as of September 2014 is the next milestone goal of the site's Patreon campaign. See More
OpenGameArt hosts art under any of several licenses, some of which may not be suitable for commercial projects or for release on certain distribution platforms. Careful review of which licenses are compatible with your project is essential. The site's search facility allows filtering by license. See More
Scirra uses a proprietary license for their store, which disallows using any asset in more than 1 commercial project unless the license is re-purchased. Free projects are excluded from this restriction, and it does not apply to assets purchased under an exclusive license. See More
The Scirra store is particularly easy to use for asset vendors - an approved vendor can upload a new asset in a matter of minutes, version and sub-version handling is handled simply, and demoing and feedback of products can be handled by Scirra's existing (and also very easy-to-use) infrastructure, such as the Arcade and forum. The review process for assets is very efficient, despite ensuring a high quality of content. See More