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What is the best alternative to Unity Sprite Packer?
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GAF:Flash to Unity
All
9
Experiences
Pros
7
Cons
2
Top
Pro
Can convert 99% of what can be done in Flash
GAF supports such Flash features as: Masks support; Filters support; No limitations on timeline; Conversion of shape tweens; Frame labels.
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Con
Sound support available only in Premium version
GAF Converter supports sound but only in the Premium version.
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Pro
No need to use large Sprite Sheets
With GAF converter you get a highly optimized texture atlas and a config file. You don't need to take trouble over cumbersome sprite sheets. You can easily modify an already working in Unity animation and play around with the animations parts whenever you need.
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Con
Doesn't support sounds
GAF does not support importing audio along with Flash animations.
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Pro
Alows using Flash animations in Unity
You can convert Flash animations directly in Unity with the help of plug-in. The converted .gaf file consists of a texturte atlas and a binary config.
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Pro
Supports different frameworks
Full playback API supported in Unity3d, Cocos2d-x, Cocos2d, Starling.
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Pro
Light, fast, and optimised
GAF is lightweight and fast in a project.
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Pro
Uses dynamic text
GAF can use dynamic text in animation on some platforms.
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Pro
Can customize sprite animation
GAF can swap a sprite with another.
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Experiences
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7
0
TexturePacker
All
4
Experiences
Pros
2
Cons
2
Top
Con
Pure functionality in the free version, you can't even set margins
The full price is too high for such a simple app.
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Pro
Simple Interface
Drag and drop sprites onto the canvas, change the settings, then output.
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Con
No direct integration
TexturePacker is an external third party application with no Unity Inspector interface.
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Pro
Multiple Atlas Output Formats for Unity
There are three different outputs for Unity to read the atlas; JSON, Texture2D, and 2D Toolkit.
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14
1
2D Toolkit
All
9
Experiences
Pros
8
Cons
1
Top
Pro
Good documentation
The documentation for the toolkit is well written and there are video tutorials as well as an active community.
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Con
Doesn't integrate with Unity's Sprite system
2D Toolkit provides a completely proprietary sprite implementation. Though it can be used alongside Unity's 2D systems, the two are completely separate and require different code to utilize.
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Pro
Includes source code
No need to pay more to get access to the source code.
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Pro
Pixel-perfect camera
Pixel games in the style of 8 or 16 bit systems need to have each pixel uniform on the screen which 2D Toolkit supports with a camera component.
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Pro
Add colliders in the atlas editor
Choose from either a box, sphere, or mesh collider that will output as either a 3D or 2D collider in Unity.
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Pro
Create different resolutions of atlas
2D Toolkit allows for different sizes of atlas from 1x, 2x, or 4x which can be changed depending on platform resolution.
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Pro
Built to work inside Unity
2D Toolkit is an editor extension so users don’t have to leave the Unity engine for tile mapping.
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Pro
Create Atlases within the tool
Create sprite sheets for tiles to save draw calls and to keep tilesets organized.
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Pro
Supports the Tiled TMX Format
Create tilemaps in Tiled and implement with 2D Toolkit.
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29
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Built By the Slant team
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