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One Game A Month (#1GAM)
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Experiences
Pros
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Pro
No rules, only a goal
The goal of #1GAM is to release one game every month. The challenge is about maintaining that frequency, so there are no restrictions on any single creation. It doesn't matter when the game was started, how it was made, or even whether it's a computer game: "AAA" industry titles, games made during other jams, clones and ports of existing titles, and physical board and card games are listed among qualifying examples.
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Start any time
Many jams follow a regular schedule, but the actual event is only a few days long. In contrast, #1GAM is continuous and ongoing. Submissions are always accepted, and count toward the current calendar month.
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Achievement system rewards personal milestones
For extra encouragement, One Game A Month is a game! Participants are given experience points and publicly-visible achievement awards for individual releases, and for keeping an unbroken release schedule. Leveling up and stocking the virtual trophy case can become additional enticements to stick with the challenge.
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Achievements
The game jam itself is a kind of game.
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Completely uncommercial
No ads, no email spam.
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BaconGameJam
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Educational focus
BaconGameJam describes itself as a learning experience, and this ideal has shaped its rules and format as well as the culture of its community.
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Encourages teamwork
Based on the principle that learning happens faster in groups, teams are strongly encouraged. In particular, the BaconGameJam community favors impromptu teams formed on their reddit community before each jam. The rules and FAQ make reference to solo jams where teams are not permitted, but every BaconGameJam so far has allowed teams of unlimited size.
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Welcomes beginners and non-coders
BaconGameJam aims to be all-inclusive, encouraging participation regardless of skill. Those who can't code at all are invited join a team and contribute in some other way. Code-free game creation tools are also explicitly permitted.
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Game A Week
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Experiences
Pros
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Pro
Flexible Schedule
You don't have to work on your game on any particular day(s), therefore you can work when it fits your schedule best.
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Informal Rules
Game A Week is more of practice than a contest, therefor you can apply rules to yourself that enhance your experience and creativity.
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Short Time Horizon
Having a quick deadline helps focus your effort and also keep your scope in check.
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QaziJam
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3
Experiences
Pros
3
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Pro
Your game gets played on twitch
If you submit a game your game gets played by a streamer on twitch.
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Pro
Relatively long
QaziJams usually lasts a week.
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No rules
You are free to use anything you want or even continue working on an old project.
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