A 3rd person action-RPG, strategy, and castle defense mash-up! Choose from one of three powerful races, customize your hero, summon a massive army to fight beside you in battle, defend your castle, conquer lands, and ultimately destroy the enemy stronghold!
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Pro Well designed blend of genres: Castle Defense, Strategy and Action RPG
Castle Defense: you defend against waves of enemy hordes
Strategy: Summon various types of reinforcements to help you defend your castle - ground units like generic foot soldiers, pikemen, shield knights, healers and wall units like archers and riflemen. You can also build towers on your walls - cannon, ballista and lightning.
Walls, units and towers are upgradeable.
Action RPG: Level up your hero character with active/passive skills and spells. Forge new weapons and armor and customize your loadout before each wave.
Pro Conquer and defend outposts on the world map
In addition to defending your castle, you can also take your hero and army to various outposts on the world map.
You start with only your castle, and as you progress you will capture outposts, build small strongholds on them and defend them against enemies.
Each outpost under your control gives you a bonus. Some unlock new characters, some improve your chances of finding new equipment, etc.
Pro Well balanced gameplay
Enemies are tough, but your army also has appropriate counters for each type.
Some are better prepared to deal with certain enemies than your hero character.
Pro Wave format is based on in game days
Incoming waves to your castle and outposts are counted down by number of in game days.
Essentially, defending against a wave at any location counts as one day... On your world map, you'll see next to your strongholds that there is a wave incoming in x-days.
you can travel to that outpost and call the wave early, but if you have 2 or more incoming waves on different outposts on the next day, you'll have to choose one to defend and one to forfeit (perhaps to be rewon another day).