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JavaScript for Kids
All
3
Experiences
Pros
3
Top
Pro
Fun style
It's written like a kids book and doesn't bother with getting into the boring details up front.
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Pro
Learning JavaScript is useful
JavaScript may not be the greatest language, but it's immediately useful and has applications everywhere.
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Pro
No tools or IDE required
All examples can be done in notepad and a browser.
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Godot
All
45
Experiences
Pros
30
Cons
14
Specs
Top
Pro
Fully dedicated 2D engine, no hacks
Godot has a mature 2D engine with many features used by modern 2D games.
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Con
Primarily supports own language (GD Script)
Although C# is also supported by Godot, it is only supported by a separate version, and Mono must be downloaded separately. While GDScript is very accessible, and if you know Python you'll pick it up fast, having to learn a new language to fully make use of the platform can be a bit discouraging. And for those learning to code as well as learning Godot for the first time, many would rather learn a language they can 'take with them' when they explore other platforms in the future.
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Pro
Lightweight
The executable is portable and less than 40 MB in size.
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Con
C++ Engine API not very friendly
The base C++ code from Godot is not documented, it's hard to set it up, to compile and hard to extend, it could use better programming standards.
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Pro
Under constant development
This engine barely released one year ago has more than 1000 forks on github and about 100 developers. Not only that just a bit of browsing trough issues you will quickly find out the dev community loves new esp free technology and does not shy away from completely rewriting parts of the engine. The audio engine is being completely rewritten to use threads and so forth.
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Con
Annoying minor bugs
Minor bugs can go unaddressed for some time, due to it being a free program.
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Pro
User friendly UI for all your team
Non-programmers (musicians, artists, etc) can join the development easily.
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Con
GDScript is quite immature language
GDScript is copy of python and the real problem is, it is not python. Which means it cannot have all the power and new features that is available in Python or other programming language. It does have some good features but it is not good enough for what you need if you want to deep dive into game development. You can just feel that by the godot team is solving that matter by supporting mono version. Because C# is popular in other game engine and it contains all the new features that is available from new programming language. If i give you very simple example for why GDScript is immature, GDScript does not support asynchronous programming. Which is very efficient for performance of your game. You may mention about multi-threading because asynchronous programming is one way of multi-threading. However If you try that in Godot, you cannot multi-threading where you want to implement asynchronous system. For example, Autoload (Fake singleton) where you want to manage data in real time. Autoload is not real singleton. It is not a separated thread that manage data. Therefore everything is synchronous in autoload. Even though you create new thread from Autoload script, your game will just stop and wait for your thread to finish its task...
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Pro
Editor and runtime are fully cross-platform
You can run Godot on all 3 major operating systems (Windows/Mac/Linux) and build your game to all available platforms from each without any platform-specific work needed. All platforms including Linux are supported first class.
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Con
Godot 3/4 split
The recent release of Godot 4 brings new features, but isn't yet fully documented, and performance may not be as optimized.
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Pro
Free and open source
Godot is licensed under MIT license. Anyone can grab the source from here, and compile the engine themselves.
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Con
No console targets
Given that you can target both desktops and consoles with the same code base in other engines, the lack of support for consoles in Godot is pretty hard to get past if targeting desktops for a game. But asking for an open-source engine to target consoles is probably too much to ask. But it would be interesting to see some legacy consoles targeted even if current ones cannot be.
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Pro
The list of supported languages is growing
Officially, Godot supported languages for now will be GDScript, C#(Mono), VisualScript and C++.
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Con
It's hard to learn
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Pro
Can be deployed to multiple platforms
Deploy games to desktops (Windows/OS X/Linux), smartphones (iOS/Android/BlackBerry), and the web (HTML5 via Emscripten).
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Con
Difficult to optimize
Godot has an OOP architecture. Everything is an object internally and data is spread among many classes, thus it's difficult to optimize (i.e. not cache friendly, difficuly to vectorize or paralellize, etc). Read about "Data Oriented Design" for more info about the problems and solutions.
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Pro
Drag & drop interface
Many parts of the editor allow you to drag & drop, which makes working with assets and scene trees a joy.
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Con
Strange terminology at its base
Scenes can be made up of other scenes. That makes some sense. But even the smallest object (or prefab or asset) in a scene -- such as that spoon on the table or the marble on the floor -- is still called a scene... except when it's called a node. This is a bit odd for those coming from other engines. With all the great decisions behind the basic design of this engine, the choice of this term from all the potential other terms out there seems really out of place and only serves as a constant reminder that not everything about Godot is great.
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Pro
Integrated animation editor
Every property can be animated.
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Con
No built-in way to import atlases
Godot does not have an easy and automatic way to import atlases created by other tools. However, there are plugins that can be used to import atlases from other engines.
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Pro
Built-in physics
Add physics to 2D and 3D scenes, through rigid and static bodies, characters, raycasts, vehicles and more.
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Con
2DPhysics is weak compared to Box2d
Box2d has much more features.
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Pro
Unified game editor interface
All the game development work is done inside one program: the engine editor. The scripting is done in the same program. No need for Eclipse or other front-end editors.
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Con
NoAdmob or other AdNetwork support
Godot has no native support for implementing advertisements into your game.
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Pro
Instancing and node concept makes sense
The node and the instancing concept work very well and helps developers to structure content efficiently.
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Con
Many buggy and half-finished features
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Pro
Fun to use
An important aspect that can't be grasped without using the engine for a few days. The Interface is evolving nicely and making games is just fun.
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Con
Hard for a Unity user
Coming from a Unity background, Godot engine is hard.
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Pro
Internationalization of the editor
You can change the language shown in menus. Godot translations can be found here.
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Pro
Easy to learn scripting language
Godot has their own scripting language called GDScript. The scripting language is easy to learn with Python-like syntax, but it is not Python. It's very powerful, easy to learn, and it's free of unnecessary things because it was custom built for optimized integration with the Godot Engine. It can be used to add custom behaviors to any object by extending it with scripting, using the built-in editor with syntax highlighting and code completion. A built-in debugger with breakpoints and stepping can be used and graphs for possible bottlenecks can be checked.
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Pro
Really good community
The community is great and really cares about the engine. It is easy to get help and to be part of Godot's future.
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Pro
Creating editor tools is a breeze
Godot Engine is itself a Godot game. By adding the "tool" keyword to the top of a script, you can design extensions for the editor itself INSIDE the editor. Integrating these editor scripts into a bundled plugin for sharing is extremely easy to do.
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Pro
Friendly towards Version Control Systems
The engine is build not only to support version control but to really use it. Scene files for example which usually get compiled into some sort of unreadable data stay in a text format - that way you can actually see your changes in a version control system like Git.
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Pro
Doesn't need to be installed into the system
Godot is very portable, you can download the file from a website then put it on a USB and run it on your other computer without any troublesome errors.
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Pro
Easily expanded scripting system
With 3.0's addition of NativeScript and PluginScript via GDNative, developers can easily define bindings for new scripting languages. In addition to the primarily supported C++, GDScript, VisualScript, and C# languages, the community has contributed D, Nim, and Python as well with more on the way.
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Pro
Incredible documentation after 3.2.2 beta
The documentation used to be weak, but now we have nathen with his help the documentation is the strongest advantage.
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Pro
Scene Based editing
Godot gives you the ability to create scenes to make your life easier, with reusable objects and things you want to incorporate in your games. This makes the game making processvery streamlined and organized.
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Pro
Built-in documentation linked to the internal ScriptEditor
The editor has a fully searchable index of class API documentation for everything the engine offers (NOT just a web interface). You can easily open the documentation for any class by Ctrl-clicking the class's name in the in-engine text editor for scripts.
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Pro
Simple and readable codebase
The engine's source code is easy to read and understand with a self-documenting approach to code design. You don't have to wait months or years for other people to fix an engine bug that is important to your game. Often times, you can spend an hour or two of your own time to fix whatever problems you encounter yourself.
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Pro
Easy to get involved
No need to learn anything with node, you can build a game without typing a line of code + has visual scripting.
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Pro
Engine is yours
There is no royalty and the game you made + engine itself is yours.
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Pro
Can be installed on Steam
You can easily install Godot via the Steam store.
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Pro
Comprehensive tooling
In addition to the scene editor and the script editor (with debugger), the engine also provides a tile map editor, an animation editor (not just for rigs), a performance monitor, a network profiler, and an audio bus console.
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Pro
It has a visual scripting tool (Godot 3)
It has a great visual scripting tool. It's a great choice if you don't like to code. This was however removed in Godot 4, so you will need to use the (still supported) Godot 3 branch for visual scripting.
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Specs
Platforms:
Windows, Linux, Mac, Android
Popular Language Bindings:
GDScript, C#, C++
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Experiences
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2148
325
Scratch
All
11
Experiences
Pros
6
Cons
5
Top
Pro
Visual
Code is represented as visual building blocks that makes it easy to understand how a program is put together.
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Con
For kids
For kids.
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Pro
Great starting point for kids
Scratch was developed specifically for kids ages 8 and up as an exciting way to introduce them to technology. It's designed to be easy to learn, but still provides good depth in computational thinking.
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Con
Won't get you a job
Scratch is not a language used in the workplace. Instead it teaches computational thinking, helping to create a foundation to aid in learning other languages.
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Pro
Easy to learn
Scratch is designed to teach computational thinking rather than focus on specific syntax. It was designed specifically to be easy to learn for anyone over the age of 8.
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Con
Does not teach you programming
Learning Scratch might help you if you have high difficulty with logical thinking. However, starting with a proper programming language, especially an easy one, will give you the benefits of starting with something like Scratch and everything else.
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Pro
Highly structured
The language is highly structured. Therefore, it gives you the essentials of how to think like a programmer and teaches you good programming practices from early on, so you could write clean, working and readable code in the future.
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Con
Strange OOP
Scratch has a very strange implementation of OOP that is sprite based, and will become very confusing when you move to other languages.
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Pro
No need to be able to type
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Con
Weird
It's straight up weird.
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Pro
Can be used to create games
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