Bravely Second: End Layer is a JRPG created by Square Enix. It is a sequel to the game Bravely Default. The gameplay consists of turn based fight sequences featuring a unique battle system that uses a risk reward element.
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Pro Unique risk reward combat system
The combat in Bravely Second revolves around a risk reward system where the player can choose to take up to four turn sanctimoniously, which will leave them turn-less for the next three turns. This can of course open them up to numerous attacks where they will be unable to do anything, even heal. On the flip side one can choose to take a singe turn in order to build up the amount of extra turns they can take when they do want to take a risk. This balance is what makes for strategic gameplay in that one needs to weigh if the risk outweighs the reward.
Pro Many choices in the Job System
The Job System in the game allows for changing the job of any playable character in the game. The choices are varied and allows for great customization. This makes for an individualistic experience for anyone who plays as there are 30 different jobs that can be chosen, which allows for many different combinations.
Pro Better end game pacing
One complaint with the previous title in the series was that the late game content was weak. That is not an issue with End Layer as the pacing is uniform keeping the plot interesting all the way to the end.
Pro Good mix of storied genres
Whether your interest is in sci-fi, western or medieval themes, Bravely Second has it. Each character has a different background that is then explored in the game making for an experience that you never know what is going to come up next.
Con May be too familiar
Many of the locales in the game are the same as what were seen in the original, which feels a bit like a re-hash. With little changed in the combat mechanics of the game, overall it can seem overly familiar, which may not appeal to those looking for something more from the series.
Con Some jobs are limited to fighting certain characters
There are particular jobs available in the game that can only be gained by fighting a particular character. This is played out in the story through a conflict, one that you may not personally agree with on one side, but requires for that disagreeable choice to be made in order to gain the job. This creates an inner personal conflict with the player in having to choose a job they may want and having to agree with something they actually do not agree with.
Con Some poor dialogue
There are certain characters in the game that no matter what is going on never break from their poorly written dialogue (which can come off cheesy). This can be immersion breaking as it does not seem realistic to behave in such a manner when important things are happening.