American McGee's Grimm: A Boy Who Learns What Fear Is , is an episodic game with 24 chapters that creates gameplay out of elements of Grimm's Fairy Tails.
The gameplay consists of running around stages in a 3D 3rd person view in order to touch AI characters in order to scare them to death. All this is being done in order to impress ones father in the game world.
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Pro Theatrical nonsense of a story
Much like how Katamari games have a crazy story that sets the stage for the unique gameplay, American McGee;s Grimm also has an outlandish story where the player sets out to scare their father through six levels or rolling around stages scaring people to death.
Pro Keyboard controls work well
Using the WASD keys one is able to maneuver their character while simultaneously using the mouse to look around. The control scheme should be quite familiar to FPS players and is a great way to control the game due to the good design.
Con May be too dark for children
The game centers around rolling ones character near AI characters in order to kill them. This can even be done to children, when rolling near them the children will be hung by a noose. This theme is a bit dark and probably is not suitable for young children.