Players are limited with three arrows at the beginning of each match with each shot being able to be collected by whoever grabs it first making for the need for strategical analysis as to whether the arrow can be used without falling into the wrong hands to then be used by another player to their advantage.
Anyone can pick up the game and be playing competently in a minute but there is a lot of technique and strategy to lean to keep players engaged. While the gameplay keeping itself pretty basic and easy to grasp, there is a level of skill needed here that can be learned through repeated gameplay, as practice makes perfect.
Makes for fun interesting scenarios, as there is a portal on each side of the screen that allows arrows flying off the left side to come in on the right. It also allows for trick shots by utilizing one side of the screen to shoot enemies on the other. This adds to the challenge, as you need to be conscious of your partners placement as they can be hit with your shots.
For a game that thrives on multiplayer, to limit it to local only really hampers the fun that can be had, especially on PCs. Not many PC gamers own four controllers nor have the space and company to play four player local co-op.
Probably 7 hours tops to get through the co-op quest, so for those looking for a longer game with full co-op quests, this may not fit the bill being a bit short on that front. Luckily, it's not the only aspect of the game, leaving some replay value.
While not the core of this local multiplayer shooter there is an inclusion of a 2 player local co-op quest mode that features two players fighting against hordes of bad guys. Friendly fire is on, so without communication may be difficult, which is what makes this such a fun mode for local co-op play as both players need to communicate well to succeed.
TowerFall Ascension features more powerups and arenas than its previous title as the game has been refined as well as expanded making for a better experience in this newest offering.
"Players can jump, a lot. Even while in the air.
"The circles surrounding each character represent how many jumps are remaining.
Jumps recharge while the character is touching the ground. "
"Sportsfriends is a tight-knit compendium of award-winning local multiplayer games for living rooms, parties, and even backyards!
"Featuring: retro-styled fighting game BaraBariBall, QWOP-like pole vault dueling game Super Pole Riders, high-velocity sports game Hokra, and face-to-face physical party game Johann Sebastian Joust."