Dissidia Final Fantasy NT is a 3D team-based fighting game featuring a roster of protagonists and antagonists from the long-running Final Fantasy franchise. The combat consists of characters zipping, flying and dashing around maps inspired by locations from each of the games.
Pro Plenty of fan-service
Dissidia Final Fantasy NT features protagonists and antagonists from each mainline Final Fantasy game, like Sephiroth from Final Fantasy VII and Noctis from Final Fantasy XV. During story cutscenes, characters from different games interact with one another, like Lightning from the Final Fantasy XIII games agreeing to team up with Squall from Final Fantasy VIII. In battle, they can summon the classic guardians like Bahamut and Ifrit. Victories in battle earn currency and unlocks, like as cosmetic upgrades to change the color of a character's clothes or their official alternate designs, such as Lightning's red and black outfit from the third game in the Final Fantasy XIII trilogy.
Pro Polished graphics and designs
Each of the Final Fantasy characters have flashy battle styles, and their gargantuan summon deities are slick, clean and full of detail. Particle effects and vibrant, colorful magic spells look impressive on the battlefield, and characters look great casting them. Older series characters look stunning with modern PlayStation 4 graphics, such as Kefka from Final Fantasy VI on the Super Nintendo Entertainment System with his menacing face paint and gaudy, circus-like outfit reminiscent of a court jester.
Pro You can summon giant guardian deities to help you pull off victories in cool ways
After filling the summon bar by hitting enemies, players can choose to summon these giant Final Fantasy guardian deities who stay on the battlefield and deal constant damage to the enemies, often able to help a losing team pull through to a victory. The water serpent Leviathan loops dangerous tides of water throughout the field to trap the other team, while the intimidating dragon Bahamut fires down powerful beams of energy that explode, severely wounding anyone caught nearby. Each summon also grants special passive effects to their team during battle: Alexander, the great protector, raises HP and defense, while the fiery demon Ifrit helps players quickly reduce their foe's stamina.
Pro Characters are balanced
The Final Fantasy fighters are separated into different types of specialties: assassins, vanguards, and marksmen who all have strengths and weaknesses relative to one another, as well as specialists who fall into a category of their own. Characters like Cloud who wield huge, powerful swords as vanguards are effective at punishing lighter assassin-type fighters. Marksmen cast barrages of spells from afar, like Y'shtola with her black and white magic. They're great at against vanguards who move slowly, but weak against assassins like Lightning who are adept at quickly getting in close and interrupting their casts.
Meanwhile, specialists are more versatile in their move sets, but they require a lot of time before unlocking their full potential, without any major strengths or weaknesses. This rock, paper, scissors-type of gameplay balance helps to solidify everyone's identity as a fighter based on their weapons and personal style.
Con No dedicated servers for online matches
Multiplayer battles run on peer-to-peer connections instead of dedicated servers, meaning that one of the six players in the battle acts as the host for the match. The quality of everyone's connection depends on the host's internet. If host's connection is bad, they may not notice too many issues on their end. If you're the host, and you're running a wired connection from your router or modem to your PS4, then you have little to worry about. If someone else is the host and they have an awful connection, then be prepared for a lot of lag.
Con Battles are too chaotic
With six players on the field at one time, all of them performing flashy attacks, chaining huge casts of magic one after another, and zipping and dashing around the field, there's too much to keep track of at once. There are arcs of red and blue lines meant to denote who's targeting you and who you're targeting, respectively, but these can get lost amid the chaos of particle effects, smoke, and obstacles such as cliffs and walls. It can be difficult to quickly notice when you're targeted by two or three players at once if you're not already a safe distance away, leading to sudden, irritating defeats.
Con Gameplay speed slowed down from previous Dissidia titles
The flow of battle in Dissidia NT is noticeably slower than in the PlayStation Portable and PlayStation Vita games, with dashes bogged down by stamina bars, and downed combatants given periods of invincibility while they recover. There's a frustrating pace to combat where you can't freely travel around the field without pausing to recover stamina, and successful barrages of attacks on enemies are interrupted by their free seconds of invincibility until they're able to be targeted again.
Con Soundtrack is subpar
Remixes of tracks from the original Final Fantasy games for Dissidia NT are considerably lacking, sounding like mere demos or unfinished pieces. Songs such as The Extreme, the final battle track from Final Fantasy VIII, feel empty and soulless, not at all like the larger-than-life theme with the eerie female chorus chanting in Latin and the energy of the piano backing the vocals. Almost every song in NT lacks what made the original tracks so great.
Con Awful story mode progression
Story mode cutscenes can only be unlocked one by one after fighting dozens of arcade or multiplayer battles first, causing a terrible stop-and-go pace for watching the plot unfold. Sometimes the cutscenes are only 20-30 seconds long, and then you're forced back into more battles before you're allowed to progress to the next scene.