Warframes are essentially space ninjas that can move incredibly fast. Just running won't be enough, so you'll have to build momentum by sliding, jumping, and rolling. Each of these moves also help you dodge enemy attacks, while allowing you to attack. It takes a while to get used to the fast pace, but when you do, it feels incredibly satisfying.
Warframe boasts over 300 weapons, split into 3 classes: Primary, Secondary, and Melee. Primary weapons are the big guns such as assault rifles, shotguns, bows, and grenade launchers. Secondary weapons are the sidearms, usually handguns, machine pistols, and thrown weapons. The melee weapons consist of swords (even katanas), hammers, fist weapons, scythes, and others.
Most of the weapons have their own unique strengths and weaknesses. For example, the Simulor is a weapon which creates small balls similar to black holes, which pull in and kill enemies. Unfortunately, the range is very short, so you'll have to predict enemy movements and place the shots carefully. Another example is the Zarr, a massive canon, which has two firing modes, allowing you to use it as a canon or a shotgun. The downside is that you'll get damaged by your own explosions, so you have to always keep distance.
The weapons can also be upgraded, adding various elemental damage types such as radiation or corrosion. You can also improve other stats such as rate of fire, crit or reload speed.
Many online titles and MMOs feature combat with poor contact physics, so it often feels like you're not actually hitting the enemies. In Warframe, hitting an enemy with a hammer will make them fly and sliding at their legs will make them trip. This makes it feel more like a single player game than an online co-op game.
In Warframe, there are tons of weapons, both ranged and melee, that will let you fight however you like. Maybe you want to be a long-range sniper, or a massive melee beast with a huge hammer, or maybe you want to stick closer to the ninja tradition and use a sword and a bow. Whatever you prefer to play, Warframe has an option.
In Warframe, you're able to play as one of the many Warframes, which are essentially character classes. You start off by choosing one of the three basic frames. Excalibur who specializes in swords and has an ability to equip an energy sword and shoot beams of energy. Volt who uses electricity to boost his damage, movement speed and attack speed. Or Mag, a frame specializing in magnetism and controlling the enemy. After that you can run missions to find plans for new ones, or purchase them with platinum (the real-money currency).
There are currently more than 30 basic Warframes and their "Prime" variants, which are superior versions of the basic frames.
The crafting system in Warframe involves very long wait times, varying from 12 to 72 hours. The wait times can be be skipped by paying platinum (bought in the in-game store with real money), but most of the time it's not worth it.
At the very core, Warframe is a game that needs a lot of grinding. You'll always be grinding for new blueprints, relics, materials, credits or just leveling your existing equipment. After a while some of the mission types such as defense (where you fend of waves of enemies), will get really boring. Then it turns out the blueprint or relic is really rare and you'll probably have to repeat that mission about a hundred more times. Coupled with the fact that there's no real progression outside the Mastery Rank, some players may quickly lose interest.
Warframe was released in 2012 and has received a lot of improvements over the years. This includes updating the old tilesets with new textures, which has caused a lot of performance drops. The prime example would be the Earth tileset update, which caused performance drops and made it unplayable to a lot of people, even though they could play normally before it.
Nioh is a very fast-paced game, which also rewards awareness and patience. The combat in it is all about dodging, countering enemy attacks, and looking for openings. You will quickly regret any hasty decisions (like fighting three demon Samurai out in the open) since they'll most likely lead to your death.
It also features some very intense boss fights that further expand upon this core concept. The fights are much longer and requires you to focus the entire time. Nothing beats the sense of accomplishment when you finally beat a giant mythical demon.
Nioh, like any other Souls-like title, has a very brutal entry difficulty. If you're new to the Souls-like genre, you'll have to get used to a lot of the mechanics, dodging, and, most importantly, dying. This can be the source of extreme frustration for the first ten hours or so, which causes a lot of players to quit during that time. If you can get over this initial hurdle, you'll finally start enjoying the game. The acquired skills will also carry over to other games in the same genre.
Exploring in Nioh feels worthwhile since it helps you find new equipment and rare materials. This will help progress your character, allowing you to defeat enemies in fewer hits and giving you a smoother playthrough overall. It's also very exciting to accidentally stumble upon secret areas.
You can find new upgrades, concept art, story info, character info, and costumes during the game. There are also hidden challenges such as Survival and Beacon. Only the upgrades are marked on the map, so the rest can be difficult to find, making 100% completion a tough goal to reach.
Strider is a really fast-paced side-scrolling hack and slash. The enemies will never stop trying to shoot your or end you in any way possible. This could easily become punishingly difficult, but is avoided thanks to the very responsive controls. You'll scale walls and kill groups of enemies within seconds, which truly makes you feel like an assassin with inhuman reflexes.
The boss fights increase the tempo and may seem really cheap at first. Luckily, you'll learn their abilities over time, which will allow you to predict and counter them all. Defeating a boss without taking a single hit feels incredibly satisfying.
It is a big game world, and most of the time you are stuck exploring it all by foot. There is something that lets you travel between areas, but they are few and far between and not really all that helpful. Plus, it is unlocked fairly late into the game. If you know there is something you need to return to on the other side of the game, you are in for a good hike.
The world of Strider is massive city where you'll be climbing a lot of high walls and tall buildings. It also hides a lot of upgrades that will help you clear a level or beat a boss a lot easier. Most of these can only be accessed later when you have the right type of weapon (similar to Metroid Prime). So you'll be spending a lot of time exploring (backtracking) if you decide to access these new locations.
This is not an issue if you don't die to a boss, but if you do, you have to sit through their introduction and banter every time. You cannot skip talk scenes you've already seen. The final boss, in particular, is quite the chatter-box.
This game pushes your problem-solving skills to the extreme, presenting stealth missions that almost feel like puzzles. You'll carefully navigate each level using one of the five infiltration specialists, creating distractions, cycling hiding spots, and assassinating enemy guards along the way. To make it even more interesting, the AI is quite intelligent, quickly reacting to anything you do without giving you any leeway. Because your actions have clearly defined reactions, it can be really fun to plan out your strategy for a level, so when your grand plan finally succeeds, it can feel incredibly satisfying.
There are 13 levels in total, each one having unique terrain, buildings, and enemy layouts. From rural settlements with run-down buildings, to imposing fortresses on cliffs and riverbanks. No two levels ever feel or play alike. Even though some of the more difficult levels can take up to 4 hours or more to complete initially, there's enough variety to keep it interesting from start to finish.
Even though Shadow Tactics isn't a high budget game, the visuals look great, featuring excellent lighting, intricate shadow mapping, vivid water effects, detailed character models, and very polished, cel shaded textures. All of this helps bring the Edo period of Japanese history to life, allowing you to appreciate armor-clad Samurai and beautiful structures with curved roofs in their full splendor, which makes the experience a lot more enjoyable.
Shadow Tactics is a very difficult game, requiring a lot of trial and error to beat a level. This involves memorizing level layouts, enemy locations, and guard patrol routes. The game even goes as far as to remind you when you last saved, implying that it's really easy to mess up. A slight mistake can quickly result in failing a mission, which is extremely frustrating if you've been stuck at a section for some time, giving it a similar feeling to constantly banging your head on a wall.
ST: BotS is played from an isometric prespective, requiring you to rotate your camera quite often to get a proper overview of levels, especially because there's no transparency system. While this isn't a problem in slow sections of the game, the instant you have to make quick decisions, it becomes very easy to miss guards hiding behind carts, buildings, and even walls just because you didn't have the proper camera angle. Because of this, it sometimes might feel like you're not only fighting against the challenging AI, but also the game itself.