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Whether you separate an enemy's head from the shoulders with a blade, causing blood to splatter everywhere. Or if you just strangle an enemy with your arms until they pass out. The animations, the sound, and the overall feel of it is really enjoyable. See More
There is a slight delay between button presses and the on-screen actions. It can throw off your timing and/or break your rhythm, especially in high-intensity moments when split-second reactions are important. It seems weird something like this even passed QA since most modern titles have no input lag. See More
Your character has a set of special abilities that can be used for both getting around unnoticed and silently taking out enemies. For example, one of the abilities lets you teleport a short distance forward, which is very useful for moving between hiding spots or getting over obstacles. Another example is an ability that links enemy souls together. If you kill one of the linked targets all of them will die. This is useful when you can't perform regular stealth kills because multiple enemies are standing close to each other. These abilities make the stealth gameplay feel different from what you usually see in games. See More
The levels in Dishonored 2 have many branching paths, so you're never forced to use any specific playstyle to complete a level. You can barge in through the front door, slashing and shooting everyone in the way. Or you can sneak in through the window, navigating the building through vents and hidden passages while remaining unnoticed and only taking out your assassination target. Whichever way you choose, it will feel like you've made the right choice. See More
Your character can rewind time, so you can undo any recent choice or action, allowing you to try out different ones. This feels really awesome since in most games you'd have to reload your save or replay through entire sections just to view the other choices. See More
While there are many choices in Life is Strange, most of them have no long term impact on the story. The only noticeable changes are the dialogue lines and what scenes you get. While this adds some nuances to your journey, the destination is ultimately the same. See More
Life is Strange expertly portrays a teenagers life during high school, capturing all the good and bad emotions, while also adding a supernatural twist. The main character and her issues are relatable, side characters are interesting, and the plot twists are very unexpected. The story as a whole is very enjoyable, keeping you on the edge of your seat most of the time. See More
The Bioshock games will bring you to two rather surreal locations. First up is the city of Rapture, featured in Bioshock 1 and 2. It's a sprawling, dimly lit city hidden in the ocean, giving it a feel similar to the fabled Atlantis. There are many buildings underwater, including skyscrapers and it's surprising how calming it is to be there, even with the dark atmosphere permeating it. This is followed up by Columbia, a city in the sky you'll explore in Bioshock: Infinite. It's a collection of very colorful and bright floating islands with white clouds underneath them. The buildings are also not as tall and as imposing as those found in Rapture, giving it a sharp contrast to it. Both of these locations are a blast to explore and leave a lasting impression. See More
The Bioshock games have a Sci-Fi element to them called the Plasmids. With them your character can obtain special abilities such as shooting flames or summoning a pack of crows. These can be used to gain an advantage over your enemies in various ways. For example, you can use electricity to zap enemies standing in water or incinerate flammable objects to cause mayhem among the enemy. It feels really nice having other options beside using guns. See More
As the Inquisitor, you're the focal point of a huge movement to wage an army against the main villain. You're in charge of a ton of things: fortifying your base of operations, scouting for intel and resources, crafting gear, managing your companions in battle, picking which story decisions are most beneficial to your cause, and more. Besides controlling your own character during the real-time combat, you can control any of your team members, which gives you access to their diverse range of skills and tools to deal with any situation. If your Inquisitor can't heal, for example, then you can switch to a character like Solas who can take care of your party's wounds on your orders. You can also pause the action by bringing up the tactical radial menu, where you take your time to assign where you want your characters to go and which enemies to focus on. Story missions revolve around picking sides during conflicts that benefit your army the most, such as siding with the templars against the mages in order to have them with you for the final battle, at the cost of possibly angering your teammates who disagree with your choices . It's up to you to decide the best course of action and deal with any possible consequences. There is a lot to keep track of, but these decisions give you plenty of agency, helping you feel like your decisions and directions matter. See More
After the prologue, you arrive to the Hinterlands: a massive level with way too much to explore. Even though it's great that the open world is so big, you pretty much get dropped off in the Hinterlands without enough direction or guidance. The game just tells you to look around and find the next story quest, which can be overwhelming in the first few hours. It would have been better if you had the chance to get eased into the expansive feel of the maps first. See More
The areas in Dragon Age: Inquisition are simply monstrous. The world is divided into separate maps that are each gigantic worlds on their own. From the sprawling hills and valleys in the Hinterlands to the expansive snowy ruins of Emprise du Lion, every level has tons of outposts, environmental challenges to solve such as leaks of hazardous gas or broken bridges, side quests to discover, and people to talk to in order to learn more about the world and the lore. All of this is amazing for people that enjoy exploring and making new discoveries. See More
The combat animations can often be really slow. This causes problems, like when an attack's animation takes too long to finish, and you're left second guessing whether or not the attack will go off at all. You have to wait for the animations to play out, which can be troublesome if your aim is off or the enemy moves. This takes away from the combat's strategic play, leaving you open to attack while you wait for the animations to sort themselves out. See More
There are a few neat ways you can build relationships with your party members and non-playable war advisers. These aren't limited to just romance options -- you can spend time with characters to become better friends with them, too. Improving your approval rating with characters comes down to picking certain dialog options, either to flirt with them or agree with their worldview. Doing unique side quests to help with a character's personal matters unrelated to the main story also goes a long way toward showing that you care about them, letting you see more of a character's intricate backstory and motivations. After building up enough approval, you get a special scene with your romance option or friend, and afterward you can return whenever you want to spend more time with them. It's a really good system that lets you feel like the characters are your actual comrades, helping you grow more attached to them throughout the game's long story. See More
It's easy to forget that the multiplayer in this game exists. The developers basically tacked it on, taking the same single-player combat and changing it to horde mode for a multiplayer environment. It's the same type of combat over and over again with no meaningful progression. The microtransactions are abhorrent, some of them costing an arm and a leg just to get you ahead in a multiplayer that hardly anyone plays or cares about. This mode is such a blatant cash grab that you're likely better off avoiding. See More
There's lots of content in Dragon Age: Inquisition that can keep you playing for a long time. The game offers a very long main story, with even more side quests and hidden areas that can take many hours to complete. The main story has plenty of branching decisions that affect how your playthrough turns out, encouraging you to play the game twice or more to see the different outcomes. Exploring the open world for the epic dragon slaying side quests is a great challenge with cool-looking fights and amazing loot. For those looking for a game to sink 60+ hours into, this is a good choice. See More
Character animations are incredibly stiff in ways that look robotic. During cutscenes, you'll see the same types of movements over and over, like a character shifting their waist back and bobbing their head to seem important or defiant, or moving their head down with their words to make a point. If there were more variation with the animations instead, then the stiff delivery might not be all that bad. See More
The characters in Dragon Age: Inquisition are great, with intriguing backstories that delve into the game's lore. Early on, you meet a couple of once-high-ranking members of the Templar Order, like Cullen, who isn't a playable character, but serves as your military adviser instead. He previously fought back against the corruption in the templar ranks, and now wants to help you on your journey to unite an army against evil forces. Another interesting character is the elf named Solas, a playable mage who knows a lot of information about the world. He acts as your guide, providing you with intriguing lore about the places you visit, like the Fade, a mystical realm filled with spirits and demons. Even though he seems one-note in his role as a dispenser of information, has some hidden depth to him that may end up surprising you. All of the characters have layered personalities that fit with the lore surrounding them. See More
The main villain, Corypheus, is so bland and unremarkable that he worsens the entire story. He's a darkspawn, a type of demon enemy in the Dragon Age lore, hell-bent on bringing ruin to the world for reasons that aren't all that compelling. He doesn't have much of a personality beyond his evil tendencies, turning him into more of a caricature. If you've seen any old generic Hollywood movie with an evil villain, then you know all there is to see with Corypheus. He's such a safe and boring villain that he bogs down the narrative, making most of the twists and turns predictable and uneventful. See More
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