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One of the main aspects of XCOM 2 is preparing your squad for each mission. You need to consider the terrain, objective, and enemy types. Based on these you'll select the appropriate soldiers, weapons, and gadgets. A lot of the missions have some leeway, so you'll be able to form a squad that fits your playstyle. It can either be a group of stealthy rangers, running in with machetes to surprise the enemy. Or it can be a group sharpshooters, allowing you to systematically clear the area from afar with sniper rifles. After each successful mission/kill your soldiers will earn experience. With enough experience you'll be able to promote them and earn learn new skills. You can also research new weapons and build them. A lot of it comes down to looting alien technology and reverse engineering it back at the base. All these things add up and it's really exciting watching your soldiers grow into unstoppable killing machines. See More
Throughout the campaign you'll always be running against the clock. You have a limited window of time to save humanity before the aliens take over completely. Successful missions only set them back slightly. Unsuccessful missions set you back significantly. It always feels like you're in an uphill struggle and failing means the end. It always feels like you're not gaining an advantage and the aliens have something else in store. This is reinforced in the missions. You never know what type of aliens there will be or what their reinforcements will bring. Encountering new species makes you fear for the well-being of your squad. It's rare for a game to keep you feeling like this. See More
One of the more fun parts about this game is managing your squad. You can customize the looks, voices, and even names of your soldiers. As you take your soldiers on missions you'll get attached to them. This will create a lot of tense moments when your soldiers are about to die and you desperately try to save them. If you decide to input the names of your friends or family, multiply the tension by ten. See More
The crafting system has a lot of depth to it and there are tons of items to make. Starting with the recipe for a torch and a pickaxe. You can also make weapons, armor, and various laboratories that enable new technologies. Building new stuff and advancing is the key to surviving the coming winter. See More
You'll have to repeatedly collect a lot of basic materials like twigs, grass, and ore. This is because most of the starting recipes share the same required materials. Even later in the game you'll be doing many repetitive tasks. Gathering enough firewood for winter is especially bad because you have to chop down dozens of trees. All of this is made worse by the limited inventory space, causing you to make the same trip multiple times. See More
Don't Starve Together has a very unique art style that places two-dimensional characters in a three-dimensional setting. Even the waves in the sea look like cardboard cutouts used in a puppet show. This look and feel to the graphics is a nice change of pace from ultra-realistic games. See More
The first few attempts will last only a couple of in-game days. This is because the game has various punishing mechanics, which you can only learn through trial and error. One such mechanic is the darkness, which will kill you in under a minute if you don't have a light source. Followed by packs of hounds that randomly spawn to kill you. In most cases preparation is key and you can't prepare without knowledge. See More
Starting out you'll only be gathering twigs and grass, maybe chop a tree. You'll also gather basic food such as mushrooms and carrots. Then you'll start building your encampment, learning how the day/night cycle and the seasons work. Later on you'll start building massive farms, refridgerators, fortifications, and many other things. All of this is done for the sake of not starving. As the game progresses, you will encounter mechanics such as drought, forest fires, the rainy, season, the cold and many others. To counteract these you need to plan properly and will probably die the first time around. Once your knowledge reaches a certain level, you'll be able to survive indefinitely. See More
There's a dark sense of humor that pervades the game. There's a humanoid spider boy who can grow a beard of silk. There's a living chest called Chester who acts like a dog. There's also silly info text, werepigs, trees that retaliate when you chop them, and many other things. See More
The physics engine does a reasonably accurate job of replicating the fundamentals behind both orbital dynamics and rocket design, so by going through the tutorials and experimenting, you're actually learning some real rocket science. See More
KSP at its core is a rocket building and launching sandbox. When creating a rocket you can place engines, fuel cells, structural elements, and even parachutes, allowing you to build a rocket in any shape and size. The end result can even look like a giant doughnut, which might be difficult to get it into outer space. Even if you fail, the entirety of the process is really enjoyable. See More
Kerbal Space Program is not really a pick up and play title. It can take hours just go grasp the basics and the game will keep throwing new concepts at you as you progress into space, even stuff like orbital dynamics. Because of this, it can easily take dozens of hours to truly master this game. See More
The role-playing elements of Vampyr are the strongest parts of the game. You're a vampire, so you need to feed on blood to survive through killing the various characters you meet. These NPCs are regular townspeople, questgivers, and so on. If you decide to get to know your target better through solving their problems and speaking with them, you earn more experience points once you finally do devour them. This also has the interesting effect of blocking off future story paths and possibly making your city less safe once certain characters are dead, giving some weight to your choices through long-lasting consequences. See More
The hack-and-slash style action combat leaves a lot to be desired. It's not terrible, but it's not good, either. When trying to lunge and attack enemies, there's a strange sensation of your attacks not quite connecting and your overall movements not really syncing up with your button inputs. It's pretty clunky and it lacks a cohesive flow, though there are some cool moments like grabbing opponents to feed off of their blood. If you don't mind how weird everything feels, you might find some enjoyment from the combat anyway. See More
The game's setting is very fitting for a horror story. Set in London during the years of World War I, the city is gritty, dreary, and full of despair, yet there are some bright spots, like the many flavors of characters you interact with. The time period also lines up with the outbreak of the Spanish flu, adding to how drab and creepy the city is. Buildings are run-down, the streets and alleys you pass through are dark and unsafe, and you can never be quite too sure if you can trust the people you run into. The atmosphere is really well-done here, with lots of detail and realism. See More
The character animations in Vampyr aren't the best. The main protagonist's animations are okay, since they clearly had the most work put into them over the other NPCs. His combat moves lack weight, though, which is part of why the fighting doesn't really live up to much. For everyone else, their movements are stiff at best and wonky at worst, always looking unnatural or weird. See More
The breadth of characters you come across adds a lot to the atmosphere and culture. Since this is in London, you meet both highborn and lowborn NPCs, with certain accents and style of clothes to match their class and status. The people you decide to help through quests have all sorts of personal histories and secrets for you to learn about, adding to the dynamic of whether or not you decide to feed on them for your own survival. Vampyr's diverse characters adds more weight and intrigue to the role-playing aspects, making the game's story much more memorable. See More
From time to time, you may run into some framerate dips and other stuttering problems. The unstable performance is made even worse by the autosaves that pop up and completely freeze the game for a few seconds. Even though these things don't happen that often, when they do occur, they're distracting enough to pull you out of the moment. They give the overall impression that the game is unpolished. See More
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