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The towers can all be upgraded multiple times and can branch off into different "specializations" as well which allow for varying forms of gameplay. The warriors tower actually places warriors on the field to act as roadblocks for incoming enemies. See More
Just like the mobile version of the game there are game items that can be purchased for the game. There are extra stages as well as extra heroes that will need to be purchased with cash in order to use them. While not inherently bad it is a bit of a downside to have bits of a flash game locked behind a paywall. See More
The main mechanic of the game is using gems that provide properties like splash damage, poison, chain lightning, etc to your towers in different combinations. Add to that the fact that there are 7 levels for each gem, you have to manage your mana, there are multiple difficulty levels that change the amount of experience you gain, there are multiple kinds of spells, 25 passive skills and talisman fragments among other variables that you have to balance and you end up with an impressive amount of choice and depth. See More
The gameplay in previous games (TD4 and lower) was a bit laggy at times, luckily TD5 has cleaned up the graphics to make them a bit more simple while also allowing for new designs that differentiate things in the game in order to make it easier to tell what is going on. The cleaned up graphics also allow for smother gameplay due to them using less resources, meaning no more laggy gameplay. See More
There are microtransaction in the browser game for things such as in-game currency, tower buffs and progression locked towers. While the game can be played completely free, it will be much easier to play if you are purchasing content that makes the game easier. Some may see this as pay to win. See More
Enemies in DefEndless ignore the standard path and instead choose the shortest path to certain checkpoints. Where you place your towers influences this path, allowing you to choose how the enemy moves through your towers. Combine this with the fact that you can move your towers at will means that you can constantly adjust the enemy path to constantly suit your needs. All in all, this feature has given the tower defense genre a new dimension to consider, and easily makes this simple game one of my favorites of its kind. See More
There is no predefined path for the enemies on the playing field, it is up to the user to build pre set mazes for the enemies to walk through that have towers placed in strategic points. basically it is up to the player to figure out how to best build a path for the enemies to be forced through. This creates a strategic element that is not often found in tower defense games. See More
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