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Progression never feels sluggish or rushed, everything has a good pace to it from the farming of materials and grinding out the various components for the tons of items, to the incredibly unique combat/interaction system, it all blends well into a long gaming experience. See More
For just the medium difficulty setting there is hours upon hours of content, and that's even if you skip all the side quests and just focus on the main story. Plus there are two harder difficulties to try and in the near future a tool will come out which will let you build your own adventures as well as play other people's. See More
There are two game modes for Osmos to choose from: Odyssey and Arcade. Odyssey is a 27-level long campaign mode that takes you through the story of Osmos, all the while progressing in complexity. On the other hand, Arcade is a free-play mode with adjustable difficulty and game types that are unlocked once Odyssey mode has been completed. See More
For what is now an eleven year old game, the classic Bioware RPG game mechanics such as branching dialog and turn based battles similar to a CRPG (where the player must pause the gameplay in order to choose their commands to then un-pause in order to watch their chosen strategy play out) hold up well. See More
The games story is pretty deep and the text that can be found within that, tells it will take multiple playthroughs to see it all, making for not only a good reason to play many times, but creates the feeling of a very deep universe. See More
Longevity through multiple playthroughs thanks to the sheer amount of text and choices to be found in the game
Seeing things like Jedi vs Sith and politics in the game that are now staples of the newer movies helps to feel as though the game fits into the cannon quite well. With so many movie license games in the past being quick cash-ins it is great to see the Star Wars license used in a manner that fits with the cannon and of high quality development. See More