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Once you press “play” on the 10-minute soundtrack, there’s no interrupting it – no pauses, no rewinds, etc. It’s important to stay focused, not engage in casual banter, and make sure there are no distractions in the background, which can be difficult to manage sometimes. See More
Space Alert effectively evades the popular quarterbacking issue of cooperative board games. There’s simply no way to communicate enough useful information to other players in the 10-minute timeframe, so nobody can control absolutely everything. Everyone must efficiently work together and say what they’ll be doing to take care of the looming threats. See More
Space Alert is not very beginner friendly, and if you don’t properly understand how the game works when you start it up, then you’ll have visible difficulty keeping up with what’s happening in the frantic 10-minute action phase. You’ll also be dragging down the other players because there really isn’t enough time to explain rules when the game is already in progress. It’s worth reserving an hour to play through the well-designed tutorial book that slowly introduces the complex aspects, so you’ll be ready for the real deal. See More
The very basics of the game are quite simple. Every player has a role assigned to them – the captain, the communications officer, and the security officer. The players take 12 turns in 10 minutes pre-planning actions while listening to a soundtrack that explains all incoming threats. The action phase is divided into three further parts, each of which has a separate deck of action cards. The soundtrack calls out the threats, the endings of phases, data transfers, and communication disruptions, and you must act accordingly. After the 10-minute soundtrack is over, all the actions the players planned and coordinated are resolved. If the ship is still alive after that, then the game is won. See More
A few of the rules show this game doesn't take itself too seriously, which is generally a nice relief when playing with those who take their gaming very seriously. Wiggle the mouse to prevent the screensaver from locking up the whole ship. Look out of the window for bonus points; you can't always trust your dashboard. See More
Cooperative games are more social than most, as rather than focusing solely on your next move, you need to talk to other players in order to determine what's going on. This is also a good way to learn to listen to those around you, since it's important that your actions fit in with those of your team-mates; a bit like coding. See More
It may be a stereotype, but that doesn't make it untrue; most programmers enjoy sci-fi, so this theme should appeal to the demographic. The game executes it perfectly. From the aesthetic look of the game to the actions you take, there’s plenty of science fiction – aliens, spaceships, robots, etc. The soundtrack playing in the background during the planning phase also adds a lot to the immersion. See More
The combination of several CD tracks along with variant card combos and action options ensures that no two games will be the same, making the game widely replayable. If you run out of the official CD tracks, then you can also download the Space Alert Mission Generator to get some random scenarios, or you can browse the internet for custom missions. See More
Various options can be selected to alter the difficulty level of the game, such as the power of internal and external common threats and serious threats. This makes, for example, the monsters you encounter much stronger, adding a whole new level of required teamwork. See More
At certain points in the game communications are halted due to static on the radio. This is an excellent opportunity to dry run your steps / unit test your play. It's also a good opportunity for a shot, should you determine to turn this into a drinking game. See More
There is no fixed number of players, so Settlers is flexible to many different groups of friends. People can even work together in teams. Unlike chess, this is a game that promotes casual conversation during gameplay, and generally a fun atmosphere, even when people are trying their best to win. See More
Allows you to develop a strategy and think ahead as well as forcing you to pay attention to what everyone else is doing. "Through the complex, artful dance of algorithms and probabilities lurking at its core, Settlers manages to be effortlessly fun, intuitively enjoyable, and still intellectually rewarding, a potent combination that's changing the American idea of what a board game can be." See More
On their turn players use their deck of cards to program their next two actions, then they activate the first of those actions and execute the ability from the card before moving their token along the time track based on the card they played. After the time marker has c aught up to them they resolve the next action they programmed, if they are lucky, their plans go off without a hitch and they cheer loudly as they yank a rug out from under another player. Or all the other players have moved and the other players jeer as their plan is rendered ineffective. See More
The action programing mechanic really matches the theme of a chaotic bar-brawl as your plans succeed and fail and you are forced to adapt on the spot
The main board for the game features 2 sides, a tavern on one side and two parallel pirate ships on the other, and on both sides the players decide how to place all of the components on the board so no to games are alike and each brawl presents a new challenge as players all struggle to best use the furniture to their advantage. See More
Variable setup allows players to layout the bars tables, chairs, and rugs before proceeding to use them to try and smash as many opponents as possible
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