Recs.
Updated
Beyond All Reason (BAR) is a free/open source real-time strategy video game. Powered by the Spring game engine, it was created to uphold the legacy of Total Annihilation. Beyond all Reason most notably introduces updated graphics, models, sound effects, soundtrack, and user interface, with the original aim to free the game from the proprietary assets of Total Annihilation.
CORE and ARM are portrayed as the Cortex and the Armada, respectively. In addition to Alien Raptors, there is a new faction, named Scavengers.
Currently, the game is in playable open-alpha, with the multiplayer gameplay nearing a finalised state. It is still being refined on a daily basis in terms of the client and infrastructure, and the development team is currently working on a single-player campaign. It currently offers ordinary skirmishes, 2 survival modes, and a bunch of simple scenarios.
SpecsUpdate
Pros
Pro Only game where defenses feel like defenses
Your cannons can destroy things from far away, and walls and defensive structures deal out damage, while being super sturdy and tanky. As a defensive structure should feel, unlike other games where walls are weak, forts feel sad, and things like defensive towers or weapons are weaker only meant to help a little bit while your armies clash. Not this game, you can build a MASSIVE cannon to bombard the enemy base, creating tension as the enemy tries to destroy your big cannon that took forever to build and took tons of recourses.
Pro All ground weapons can fire on air units - but not necessarily hit them
Innovative system used in Spring Game Engine which is also utilized by another Spring Engine-based game named Zero-K. Basically, all ground weapons can fire on air units when they are within vertical range but likewise, physics play a huge part in this in that a good amount of ground weapons are not effective at hitting agile air units but are still able to hit ones that don't move fast enough to dodge all ground weapons like Gunships.