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Life is Strange expertly portrays a teenager's life during high school, capturing all the good and bad emotions, while also adding a supernatural twist. The main character and her issues are relatable, side characters are interesting, and the plot twists are very unexpected. The story as a whole is very enjoyable, keeping you on the edge of your seat most of the time. See More
Daughter, the indie folk band from England, worked on the tracks for Before the Storm, pulling together many of the game's great moments with thoughtful acoustic tunes and moody piano tracks. The more upbeat, hopeful tracks fit in incredibly well with Chloe's adventurous scenes with Rachel, giving a sense of wonder as the two explore Arcadia Bay together. One song in particular, 'All I Wanted', is a memorable, catchy folk track that captures the feeling of Chloe and Rachel supporting one another through their struggles, which is what Life is Strange: Before the Storm is all about. See More
With much of the focus on the storytelling, it's still unfortunate that Chloe can't leave the designated story areas without turning around and repeating the same line about how she's supposed to focus on her objective. The limited areas to walk around in are understandable, yet disappointing, with missed opportunities for Chloe to walk down the street from her home and see what her neighbors are up to, or for her and Rachel to hang out in more places around Arcadia Bay together. See More
Life is Strange: Before the Storm is an all-around stand-out title, with the first and second episodes building up to an impactful third installment that feels lacking in certain aspects. Without getting into spoilers, there are a few plot holes that aren't wrapped up by the end, and much of the tension in the episode falls flat because of these glaring holes that none of the characters bother to address. See More
From the opening scene to its final moments, What Remains of Edith Finch seeks to instill a sense of wonder through its detailed game world. The house itself is a mix of various unconventional architectural styles and flavors. From its towering bedroom spires to its dark, claustrophobic basement, each area of the house is different and varied with different decor and textures. Moving from room to room is sometimes done with interesting travel mechanics such as secret passages that act as a seamless transition between two vastly different rooms. This makes each area feel fresh, new, and exciting. The player is never quite certain what they're going find beyond the next door, which instills a deep sense of wonder of what other secrets the house holds. See More
Narrative combined with very unconventional, but simple action and with a lot of social factor built in the story brings together the best from a short novel and throws away all the grinding and the likes of it which non-gamers don't like or even hate. See More
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