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This engine is not well put together. Is made from various free modules each with their own peculiarities. At times it feels you need to learn a couple of libraries rather than just one. Is not an engine for beginners as it requires coding. Lots of coding. You need to be intermediate to advanced in Java to develop in LibGDX. See More
It's a great game framework (not engine) and the developers even provide lots of tools/extensions in other repos to provide extra functionality such as Ashlet (Entity Component System). Really simple to use, relatively speaking, and a good FOSS option, especially if you're hoping to avoid paying fees. See More
Unlike Unity or other engine, it allows to optimize a language that uses garbage collector when using patterns of objects you can control the use of memory without needing a language like C / C ++, getting the same speed in a more productive language. See More
libGDX uses the Apache License 2.0. Not only is libGDX free and open source but also it's license gives you a lot of power over the engine. As long as you provide a copy of the license, give credit, do not hold devs liable and do not use libGDX logo in any engine forks you can do pretty much anything you want. See More
The libGDX community, in the official libGDX forum is extremely helpful and approachable for any kind of question regardless of the its quality or difficulty. The forums themselves are a very helpful resource for any issue or guide simply by searching past posts in there. In addition to the forums, there's also the official #libgdx IRC channel on Freenode. See More
Unlike Unity and Unreal, Panda3D doesn't currently offer a single, unified editing program in which objects can simply be dragged in and assigned properties (although third-party solutions are available). Developers are expected to design their scenes in a modelling program like Maya or Blender instead, and bring it into Panda3D using Python code. See More
Although it's possible to use only C++ to program in Panda3D, all its power is available to the Python scripting language, while not trading in performance since the performance-critical parts are implemented in C++. It has a powerful binding layer that exposes the vast majority of the API via Pythonic interfaces. See More
Java is a well-optimized just-in-time compiled language. It's faster than languages without an effective native-code compiler such as Python or Ruby, similar in speed to other just-in-time compiled languages such as C#, while slightly slower than compiled languages such as C or C++ (with some low-level and numeric benchmarks being similar to C++). Java also has a wide variety of high-class IDEs available. See More
jMonkey is completely free, meaning it's possible to develop and release a game with no fees or royalties. Because it is open-source, jMonkey has plenty of people fixing bugs and, adding to the engine as well as creating a variety of plugins that can be used in the engine. See More
Although it's got very nice features as is, and the team does respond to issues at a pretty good rate, the engine itself takes a little while to get updates. It's a 3-4 person team, and they need to work jobs on the side in order to bring in income. Even though the updates come out a little slower than other engines, the team is still very much committed to the project and still support it well. See More
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