Recs.
Updated
Divinity: Original Sin is a single player and co-op top down turn based fantasy computer role-playing game. A throwback to older CRPGs but updated for current looks, DOS is a return to form, where you easily pause the action in order to concoct a strategy as well as select what actions you want your specific cast of characters to perform.
SpecsUpdate
Pros
Pro Highly interactive environments that contain rewards and consequences to ones actions
Divinity: Original Sin has a high level of interactivity within the games environment. This ranges from NPC interactions, elemental spells that can douse fires, to a cornucopia of in-world items that can be stolen.
Most actions in the game have consequences as well; for example, you will lose reputation in a town, when caught stealing. There is often a price to pay for behaving badly and getting caught, but a great thrill when getting away with nefarious deeds.
Pro Self-deprecating humor allows the game to stay lighthearted despite many serious overtones
The writing in the game is often entertaining and humorous as the game does not take itself too seriously. There are quite a few inside jokes to be found for this type of genre game as well as may situations that lighten the mood, such as talking pets that hand out light-hearted quests.
Pro You can co-op the game together with a friend
Divinity: Original Sin lets you play through the campaign with a friend through local or online co-op. This is incredible, since the game is so expansive and interactive, opening up many possibilities for different types of experiences. You and your friend are essentially members of the same party, going out on quests and discovering the world together. It's such a neat addition to include co-op for such an open-ended RPG, which is expected to be a single-player experience these days.
Pro Highly interactive world
Divinity: Original Sin has a highly interactive world. This ranges from NPC interactions, elemental spells that can affect the environment, to a cornucopia of in-world items and objects that can taken or moved. There are so many things you can do, it's very easy to immerse yourself and have a great time.
Cons
Con Mechanics take a lot of trial and error
There is a basic tutorial, but it is very limited and does not explain some of the finer aspects of the game. Much of the title relies on using spells, both in and out of combat. Outside of combat, magic can be used to burn down doors or summon rain to put out fires. While this may seem like an intuitive mechanic, it does take some getting used to and isn’t explained anywhere in the game.
Con Instant Death
This game has some points where you can't figure out what killed you and RNG is the only reason you died. It can be very irritating on a hardcore playthrough.
Con Building a working party may take several tries
Depending on what one wants to achieve in the game, and what jobs and powers they want each member of their party to have, it may take several restarts in order to find the right balance for success. This will take time, and can be an inconvenience, as none of this is spelled out in the game whatsoever. Basically a lot of time can be wasted on finding out what character builds work the best together.
Con Mechanics take some trial and error
There is a basic tutorial, but it doesn't explain some of the finer aspects of the game such as using spells. Most spells can be used in and out of combat, giving you access to locked or hidden areas.
For example, if you want to get into a locked door, you can burn it down. If you want to save a burning ship, cast a rain spell over it. While this is an intuitive mechanic, it may take a while to get used to. Until then you might spend some time scratching your head, trying to figure out how to proceed.
Con Fireball and ice spells are very unfair
Some early enemies use fireball then chain with ice shard which is too hard to counter until you get good enough resist armor. Feels cheap. Best thing is to level lightning sword and put resist gems in.