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Roblox was released in 2006, which was a few years earlier than Minecraft, and focuses more on creating games. Young game developers get to practice and expand their creativity. Players are encouraged to interact and explore. With 30 million active monthly players, Roblox is certainly growing as fast as the people who uses it.
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Specs are quantitative aspects of the option such as the price
Pros
Know any positive aspects of this option?
Cons
Con Difficult to make profits
Although Roblox is a popular game with millions of players, it does have the worst game recommendation (I mean they do only recommend popular games to its own players), plus it depends on your game genre (FPS, RPG, Simulator, etc) so you have to wait for years until your game reach the specific amount of players (Like 1000 players).
Know any negative aspects of this option?