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There are many ways you can fight the monsters in Breath of the Wild. You can go for close combat, using swords, spears, clubs and many other weapons, besting your goblin-like enemies with well-timed parries, dodges, slashes, and strikes. Or you can fight enemies from afar by shooting your bow, throwing your boomerang, or lobbing an infinite supply of bombs while maintaining the distance as the monsters try to helplessly get near you. You can even be stealthy, sneaking up on unsuspecting lizard-folk and stabbing them from behind. If none of the above works, you can also use the environment to your advantage. This usually involves things like pushing boulders off cliff edges, dropping them on top of oblivious casualties. All of these provide a great amount of variety that keeps the combat from going stale for the whole playthrough. See More
When you attack enemies, your equipped weapon quickly loses its durability, breaking when it reaches zero. This can force you to switch to new weapons multiple times during a battle, adding a micromanagement aspect that can disrupt the flow of combat. You're not just fighting enemies, you're also fighting the flimsiness of your arsenal. On top of that, most weapons can't be repaired either. This can diminish the joy of finding new weapons, since that cool sword you just found will be gone thirty minutes of gameplay later. See More
There's a vast array of puzzles found in Breath of the Wild where you use your abilities to move, manipulate or destroy the environment. It can be very simple like destroying rocks with a bomb to unblock a cave entrance. Or it can be fairly complex, requiring you to rotate and connect massive platforms, move stone orbs through an area filled with obstacles, and create pillars of ice on a waterfall to cross a bottomless pit. Regardless of the type of puzzle you encounter, they motivate you to think creatively, making it a delight when you arrive at the solution, especially because there's always a treasure waiting at the end. See More
There's no in-game log or cookbook to record cooking recipes you discover. The only method of checking a recipe is by examining a cooked item in your inventory, which isn't very reliable since you can only check it as long as you have the item. As a result, you have to memorize and/or write down any and all cooking recipes you discover, which can feel cumbersome to some players. See More
Breath of the Wild features a very interesting cooking skill, allowing you to combine up to 5 different ingredients to create useful dishes or elixirs that can aid you on your journey. While the cooking process itself is really simple, only requiring you to light a fire and use a pot, experimentation is what makes it truly interesting. There is no in-game recipe log to give you hints, so most of the time you're experimenting with ingredient combinations, which can make finding a good recipe feel like winning the lottery. Some guesswork is eliminated because most areas are saturated with ingredients that can be used to create dishes useful to that specific area. For example, the cold area has ingredients that can be used to create dishes that boost your resistance to cold, so your character won't be shivering and dragging his feet as you explore. Because most of the dishes you make are useful, it can also motivate you to explore just a bit more, since there might just be a useful ingredient on top of that next mountain. As a result, Breath of the Wild has a surprisingly engaging cooking skill that blends well into the core of the game, making the experience more fun as a whole. See More
Most open world games follow the same pattern - they give you a map that's full of blips, forcefully guiding you to marked locations, causing you to ignore everything along the way. Breath of the Wild steps away from this design choice by having a map where only you can mark points of interest. It's up to you to survey the land from high vantage points, choose a direction of heading, and find interesting locations. As a result, exploring and paying attention to the world actually matters, making it a really enjoyable and refreshing experience. See More
Mario can take control of enemies and objects by throwing his hat on top of them. Once controlled, an enemy retains all of its abilities, allowing you to use them. For example, you can take control of a frog, enabling you to jump up to areas that would be normally out of reach. Or you can take control of a T-Rex and go on a rampage, smashing rocks, enemies, and everything else in your way. You can even control a Christmas tree and hop around for no real reason. This gives the usual platforming gameplay a great amount of variation while also making exploration a tad bit more exciting. It's simply fun to discover and use new and interesting abilities. See More
Some of Mario's special moves need motion control inputs to perform, requiring you to rotate or tilt the controller alongside precise button presses. While this is an attempt to make the gameplay feel more engaging, it's not implemented that well. It simply makes the special moves needlessly challenging to perform, which can considerably detract from the gameplay. This is especially the case when playing in the handheld mode of the Nintendo Switch, since you're also swinging around the handheld display. See More
There are 16 unique levels in SMO, including a large reddish desert, filled with colorful buildings and quirky skeletons, a gray kingdom built on the moon where enemies wear white top hats, and even a bustling metropolis where you can bounce off of taxis, swing on lampposts, and climb skyscrapers. There's a good amount of variation in the level designs and themes, so you probably won't get tired of exploring the levels that quickly, making even long sessions really enjoyable. See More
SMO is jam-packed with gold coins, purple coins, and power moons for you to collect. While collecting them all is completely optional, it can quickly become addicting to collect them. A couple of coins here, another dozen there, and another hundred there, all for that silly looking skeleton outfit. This can easily lead you to spend hours searching every nook and cranny in a level just to collect a bit more. See More
In some areas, Mario can enter the surface of a wall, shifting the gameplay to a 2D plane. This also reverts Mario to his 8-bit era pixelated self, allowing you to play through a mini level in the style of the original Super Mario games. While it could've been done just to bait nostalgia, the developers added new, fun mechanics to the old formula, making it as fresh and enjoyable as the main game. See More
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