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ESO's character system is based on skill lines; each class provides three. There are dozens of other skill lines, including all weapons and armor, which are open to all characters. Resource stats (Health, Stamina, Magicka) aren't tied to class either. This means any character can use any gear and be built to fill any role. See More
While the game can be played in third person (which may work better in PvP), there is an option to play in first person view which keeps in tradition of the view found in other Elder Scroll titles. This gives this MMO the feeling of playing Skyrim or Oblivion, which should appeal to those who are fans or familiar. It is also a unique way to play an MMO, which could appeal to those tired of traditional third person view MMOs. See More
Elder Scrolls games have always placed the world's unabashedly bizarre mythology in the forefront, and ESO is no exception. Between quest storylines, hundreds of in-game books, passing NPC dialog, and the landscape itself, ESO presents a world that feels bigger than the player and can be incredibly immersive. See More
There are only six skill slots (five regular and one "ultimate") available at any one time. A character can swap between two equipped weapon sets, making at most 12 total skills available in combat. With well over 100 skills to choose from, finding two characters with exactly the same build is the exception, not the rule. See More
Not only is controller support provided, but a combination of elements of the games design (minimal UI, enforced focus on favorite/preferred actions, and a clear vision to design console support in early on) means play with a controller is a great, comfortable experience. See More
Fighter, thief, and the elementalist (wizard, basically) are treated differently to make them feel unique and fun to play. This is applicable to all other classes that this game contains. No class is considered trash tier. All are customizable to fit your needs. See More
Offers a great role playing experience in that the game delivers a story that is personalized to the character and choices they make. The world reacts to what the player chooses to do which makes for a realistic environment that embodies the Star Wars universe. See More
If you enjoy playing many different characters, SWTOR is the game for you. It has legacy system that allows to receive account-wide benefits for secondary characters (e.g. you have a level 60 who finished the story? all your characters get a new skill based on this class). 8 different classes each with 3 specs, 8 different class stories - fully voiced and with KOTOR-style cutscenes, different narrative themes and good amount of choice. See More
The only limiting choice is two weapon sets, all abilities and passives you unlock and selects as you see fit. also most abilities are viable and interplay with the others so it is easy to build a powerful character around specific gameplay you like. (Google Tokyo Drift build) See More
Full disclosure: I am now on the team of the development studio myself, but I first followed this game as a fan for several months. I was initially drawn in by the realistic sci-fi setting and the promise of a grind-free experience. I loved Eve Online and Elite Dangerous, but dropped out of both because of the in-game waiting times for which I simply don't have the time anymore. I don't play (or even look at) other browser-based games, but this one really sticks out from the crowd. See More
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them. See More
When Elite Dangerous come out, development wont stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away. See More
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game. See More
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them. Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities. See More
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at. By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving. See More
Users can select where they want to respawn after death. There are even vehicles that provide new spawn points on the map that players can drive and leave. This creates a great element of strategy on where to place spawn points when attacking certain targets. See More
PlanetSide 2 has pay to win mechanics meant to coerce players into paying for equipment to avoid the extremely long grind it takes to earn anything in game. A brand new player with a deep wallet can customize their gear to their prefered playstyle giving them an advantage over those that opt not to pay. See More
Due to Sony's inability to properly combat hackers the game has become pointless to play. Hackers can just teleport into anyones base stealing all of their hard earned or purchased items, which being that this is a survival game makes survival pretty much impossible for any length of time. See More
Exploration is a key part to H1Z1 as items need to be found to survive (though some gear can be purchased with real money as item drops). Depending on how lucky the individual is in finding the proper guns ammo and food/water makes for how long they are likely to survive. See More
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