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The device uses a see-through screen allowing information to be displayed in the wearers general view instead of on the side. Currently the display is capable of displaying information in a monochrome green color at 419x138 pixels, 15 frames per second and up to 1000cd/m2 brightness. See More
Although comfortable on the head, the HoloLens weighs 1.5 lbs as compared to Google Glass, Vuzix, Epson Moverio, etc. which weigh in between 1.5 and 3 oz. Even if the HoloLens battery lasted longer than 2-3 hours, it would be difficult to imagine wearing the HoloLens for an entire day of work. See More
Instead of putting all the weight around one ear, the HoloLens balances the weight out around your entire head with its full band. The tightness can be adjusted to make sure the best fit is attained, and the front visor tilts up and down so it can be used in even more ways. See More
If the battery is running low, you can replace it with a fully charged battery without needing to turn off the glasses. Larger extended batteries are also available, which can increase the battery life to up to 12 hours of continuous use. These larger batteries can be mounted on a belt instead of in the frames to be more ergonomic. See More
While apps are available, some built in features are very welcome. Out of the box it has the ability to record video and take pictures (and scan barcodes), manage your calendar, track events, and connect with your phone for notifications. There is also built in GPS as well as head tracking. GPS will allow for precise location information, and the head tracking in combination will pinpoint exactly where you are and where you're looking. This allows for augmented reality (AR), which can remind electricians which wires are live, or display other relevant information when looking at an object in the real world. See More
Google Glass allows recording a 720p video by either holding down the button that's located on top of the heads up display or saying "Ok Glass, record a video". By default the device will record a 10 second video, but that restriction can be removed by clicking the button again while recording. See More
To interact with the device say "Ok, Glass" and give it instructions on what to do. Currently, it supports things like taking a picture, getting directions or calling someone, but more functionality will be available as developers start creating apps for the device. See More
Carl Zeiss is a company that makes optics, and doesn't work on software. This is only a hardware solution, with no software implementation yet. Currently Carl Zeiss is seeking a software partner, however this will take time for them to develop a complete product once they do find a suitable partner. See More
Because these glasses have their displays right in the middle of your vision, they can project digital images ontop of reality (augmented reality - AR for short). This means you can get contextual data about an item right in your field of view. This tech can be used by interior designers to see how a room would look like with different furnishings in different places, as well as more everyday uses like drawing a navigation line ontop of the road when navigating. See More
In addition to augmented reality (overlaying digital elements over the real world) and virtual reality (fully digital experience), CastAR is introducing projection reality in a new way. Projection reality projects light onto reflective surfaces and back to a sensor. The projection actually appears to be in the real-world as that is where the light is coming from. It appears like a hologram, except its only visible to you. See More
The quick response time (8.3ms) and 120Hz refresh rate combined with accurate tracking (to 0.07mm) make for a much less nauseating experience than some other VR solutions. Nausea is at least in part caused by a delay between physical movement and interpreted movement (your body has calibrated itself to a very specific delay from when you move your head to when your view is different. VR has some delay, which extends this delay and confuses the brain). See More
While no final cost figures are available yet, the most expensive components (CPU, GPU, display, camera) are absent - these will be provided through a smartphone which will be mounted in the Wave. This allows the Wave to attain an affordable pricepoint when compared to other smartglasses. The Kickstarter campaign was priced around $150, however typically retail prices are higher than Kickstarter prices. See More
A smartphone needs to be inserted into the Wave for it to function. The CPU, GPU, display and camera of the phone will be used to provide most of the functions of the Wave. This provides certain limitations however - the display of a smartphone isn't designed for AR or VR, and current implementations can't take advantage of the display's full resolution (edges will be cut off and warped to provide the field of view required by the eyepieces). Processing power and battery life will be limited by the phone as well - even the highest end current smartphones have trouble sometimes keeping up with the current VR solutions. This could be solved in part by new mobile CPUs and GPUs that will be available by 2017, such as the Snapdragon 821. See More
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