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It features something called "Nodal Storytelling", meaning that the game will not just remember major player choices, but rather it will remember every little choice you make as well and the consequences branch out like a tree. No choice is too small to affect the storyline. See More
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It is too early to tell, but the closed preview already shown that there will be dozens of varied combat weapons, most of them quite creative. There are smart bullets that bounce off walls, smart tracking bullets. Also, there are customizable weapons as well. See More
Each time you use free-flowing attacks, a limit break bar fills up. When it is high enough, you can execute a limit break ability, and it will look different depending on your equipped weapon, and the size and type the enemy you are facing. See More