The art style in the game is very cool and minimalistic while actually serving to make the game easier to understand and play. The gameplay in Superhot relies on you being able to react properly to your environment, and the art choices make it really easy to understand what is going on around you.
The coolest thing about this mechanic is it essentially lets you role play matrix-like battles with you dodging bullets, slicing bullets out of mid-air with a katana and an assortment of other badass things to do.
Certain parts of the game sees the player using portals to manipulate sentry guns that fire rockets in order to progress in that stage, Mechanics like this make for a really enjoyable way to manipulate ones environment but sadly are not used too often.
The game's core mechanic is about traversing levels using wall-jumps, rolls and slides without losing momentum. It does a great job of creating a fluid sense of motion that you have complete control over.
The soundtrack's spacious ambient texture coupled with electronic beats and synthetic sounds supplement the game's otherworldly, contrasting setting. The complete soundtrack is available with the purchase of the game.