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When the match starts, you spawn on the map and then you have to make do with weapons that you spawn closest to. Once you pick up a weapon, it will never spawn again. Players circulate around armor/health items to stay alive as long as possible while avoiding or shooting their opponents. Once you die, you lose. Matches can end as quickly as 30 seconds, or last up to 30 minutes. See More
The game rewards accuracy a lot more than map control and item timing. Item timing isn't really a thing either, there's armor panels that charge up over time, where you have to stand for a while to get it. However, half of the weapons can take all of your armor away with a well landed shot. Some of them, like the gravgun (a spawn weapon) can deal a lot of damage in a quick succession using explosive props and other non-solid objects. This could be either a pro or con depending on which kind of game you're into, but if you're looking for a traditional arena shooter then it's a con. See More
They made an HD remake of the original Painkiller, and that's regrettably the only thing they improved on. This game was fantastic on LAN and tournaments, but horrible online if you're pushing above 40 ping. Painkiller's bad netcode primarily contributes into the game's unpopularity as well. See More
It's as much arena shooter as "catch-ball" is baseball. In catch ball your only focus is to throw and catch the ball, similarly in RatZ instagib your only focus is in one weapon, aim and dodging. That is to summarize the complexity of the game excluding additional gameplay elements included in game modes like capture the flag and freeze tag. See More
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