The game bombards you with new item types that you will want to collect, and even after learning how to throw or sell useless items, you end up with an extremely small stash space for manoeuvrer. All fully F2P players know that they cannot keep even items that they will need later, which they either have to put in alt characters made specifically for storage, or sell it and then re-buy it later. Currency has extremely low stack sizes which will force you to constantly upscale it, and you could be forced to downscale it at loss if you need it
While not the worst, the graphics do not really stand out as polished and look somewhat dated. While it does fit within theme of being a grimy universe with many foul creatures, it does not compare to many AAA dungeon crawlers out there such as Diablo III.
While the graphics have received updates over time, a lot of the visuals still lack polish you'd see in most AAA games. Some textures are fairly low res, certain character models look weird when they have armor on, and the animations feel somewhat stiff and clunky. You probably won't notice this during active gameplay, but when you stop for a moment to look around it becomes painfully obvious.
It takes an exceptionally long time to get any wealth, useful items, or access to endgame bosses in this game. You endlessly farm the same maps, hoping you'll get lucky with a few good items, but that usually won't be the case, which can be really discouraging to keep playing. This is made worse by the fact that your character progression comes to a grinding halt near the upper 80s of character levels, requiring you to buy insanely expensive items to feel any progression at all. If you don't like grinding, you'll get quickly bored of Path of Exile.
The game heavily punishes any experimentation for new players. Unless you have near perfect understanding of late game and the various viable build-options you are more or less unable to experiment your way into viable builds (and the options for correcting mistakes are limited at best). So, unless you are fine with having to scrap a bunch of characters for being sub-optimal, you are more or less forced into following player-made guides to learn the game rather than through engaging with the game itself. This may or may not be a problem for you.
There's quite a lot to learn when starting to play Path of Exile. There are the mechanics, the crafting system, and the skill gem system. However, the most intimidating factor is the massive skill tree with over 1000 skill nodes, 6 classes and 19 subclasses, allowing you to create hundreds of unique builds. Unfortunately, creating a functional build is really difficult, taking hours of theorycrafting, so it might be better to stick to guides as you're starting out, unless you're fine with possibly messing up.
The western PC version of Path of Exile currently requires using an external site to find deals or sifting through scam attempts in the trade chat. After you find an item you want to buy, you need to message the seller, and if they respond, enter the same area as them to make a direct trade. There is no auction house, no mail, no automated trading posts, and to sell stuff you have to buy a premium stash tab via a microtransaction.
Just install steam and download the game. No purchase required and the only thing locked behind paywalls is cosmetic accessories and inventory slots of which you can waste money on cosmetics, but you won't fall behind if you don't want to spend money.
The developers have a strict "no pay to win" mindset on this game. Which is GREAT since everyone has a fair chance at winning. The only in-game purchases are decorative, extra stash slots, non combat pets and better graphics for your weapons.
(*) Trading is disabled in game unless you buy stash tabs, currency stacks to insanely small amounts unless you buy a special stash tab, overall your storage space will be your worse enemy and you will always be loosing time or currency from selling items and rebuying them when needed (if you can even manage to sell them)
While it may be difficult to take in at first the skill tree in Path of Exile is quite expansive allowing for many areas of the characters skills to be customized. The tree is so large there are numerous guides online on how to build specific optimized characters as well as an unofficial companion app for Android.
The game fuses the two genres in a unique way. The permadeath and random gen of roguelites mixed with the necessity of setting down strategic defensive turrets which comes with the tower defense genre.
The game is semi-turn based. Basically, when you clear all the enemies, no more enemies will spawn until you open the next door. Which door will you open? Once you have a path to the next floor, will you continue to open the rest of the doors in case you find some rare loot? It's a wonderful gamble on your life!
Using your basic attacks builds up a special charge that allows you unleash devastating attacks, oftentimes being awarded bonus damage based on the charge spent. This charge disappears when combat ends, which encourages you to use it or lose it. This means you can constantly use the most fun and flashy attacks without having to worry about conserving resources for a boss fight or tough enemy. Building up and unleashing brutal attacks in every single fight, no matter how minor, really makes the battles shine.
Outside of progressing the main story, there are a lot of interesting side activities to take part in that help you feel like you're part of a real world.
Fighting wave after wave of increasingly difficulty enemies in the arena is a great way to put your skills to the test. Seeing how far you can advance in the arena is pretty fun. Certain NPCs also give you the opportunity to go on hunts, where you can track down and kill rare monsters for rewards. These hunts are a great way to get out exploring and find things you normally wouldn't encounter.
If you ever want to take a break from the fighting, there's also crafting and a fishing minigame to partake in.
While in battle, all your attacks and special abilities are accompanied by fancy and colorful animations, such as the wizard Knolan waving loops of fire around shortly before tossing at the enemy, or Calibretto the giant golem making a huge spectacle of charging up his big guns before firing them. Watching these attacks play out is satisfying due to all this showmanship, and there's an exciting anticipation that comes with watching a big, powerful spell wind up.
There is a large and detailed overworld filled with dungeons, towns, secret bosses, and plenty of hidden treasures. Just exploring and finding all the tucked away secrets in each of the eight regions can be quite enjoyable and extra rewarding when you find a special monster or treasure chest.
Almost everything you pick up can be used to craft something. There are recipes, but you are free to experiment and add new reagents to known formulas to create interesting items. Even if you are missing a certain ingredient, you can often substitute a larger quantity of a different one to make up for it. It's a fun side activity for those who like to experiment and get creative with crafting without being locked into strict recipes.
The story fails to break out of RPG stereotypes and ends up feeling very plain. You are playing as nine year old Gully and her ragtag crew of misfits when your airship is shot down over a strange land. You soon come to find out this land is under the threat of an evil sorceress who intends to steal all the mana for herself. Your characters never get deeply involved in the story, don't have any struggles of their own that get resolved, and simply seem to just be in the wrong place at the wrong time. They then set out to stop her because it's the generic "hero" thing to do. The story never really goes any deeper than that, characters are never fully developed to their full potential, and there are very few side stories.
Although you can recruit additional characters to your party, you can only have three active at any one time. Only active characters get loot and experience, which makes it clunky and hard to level all your characters equally.
This essentially creates an imbalance in your roster where it feels like you're pigeonholed into using the same three characters for the duration of the game. New characters you pick up along the way never feel like they quite fit into the groove you've built up with the original three.
While all the party members are mostly likable, it's hard to become attached to any of them. None of them change in any meaningful way or learn anything over the course of the story. There's not much banter among them as you travel, and they don't ever really seem to form any kind of real bond. Their backstories are never explored in any depth, and none of them have any major problems that need to be resolved. During the entire adventure, they seem to be just "going through the motions" and don't have much enthusiasm or reaction to the world around them.
Due to the crafting system and easy-to-acquire dungeon loot, it's very easy to steamroll everything in the latter portion of the game. This takes away some excitement from the battles as combat poses no challenge, and it makes the final portion of the game way too easy when it should be harder.