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Like many horror stories, it delves deep into uncovering the central mystery of what’s going on. There are many unsettling events and revelations along the way, bringing up philosophical questions about consciousness and identity. It’s the type of story that sticks with you long after you’ve finished it and is worth experiencing at least once. See More
You have to memorize the layouts of the underwater facilities, since there is no HUD or overlay map system. Even though there are several computer terminals scattered through the game that provide access to rudimentary maps, there's no way to save them. See More
SOMA’s atmosphere is a combination of various things. It can be the feeling of loneliness when you’re exploring a rundown and desolate lab. The feeling of anxiety as you trek along the seafloor and you’re only surrounded by muffled sounds and the bubbling of the water. The feeling of fear as you dive deeper into the ocean and the sun becomes more distant. It’s an extremely immersive atmosphere, which is something that many modern horror games don’t have. See More
Outlast combines its tense atmosphere, creepy setting, stellar sound design, and a cast of horrifying inpatients to deliver a truly nightmarish experience. The developers even replaced the usual flashlight found in horror games with a camcorder, which has this really creepy nightvision mode. See More
In some parts of exploring the insane asylum there are too many jump scares one after another. After a while it loses its scare factor and instead becomes somewhat annoying. This feels like a missed opportunity to build on the dark and gritty atmosphere of the insane asylum. See More
Outlast proves that people can be much scarier than ghosts. As you explore the dark hallways of the insane asylum, you’ll encounter many inpatients. Some of them good, some of them bad, but all of them crazy. So it’s sometimes really hard to tell which one will attack you. While some of them make it very obvious by holding knives or looking especially atrocious, sometimes they will attack unexpectedly. This uncertainty will creep inside your head, making exploration a lot more tense. See More
The typical horror story protagonist goes to investigate a location that simply oozes danger. As if the abandoned SWAT trucks, locked doors, and boarded up windows were not telling enough, the protagonist realizes his terrible mistake right when there's no way back already. See More
Unlike most horror games where your character is clumsy and slow, in Outlast your character can actually move really well. Not only is your character fast enough to be able to outrun most enemies in the game, he also knows how to parkour. You can jump, grab ledges and climb them, and even slide over a table during a chase. This makes it a really refreshing horror experience. See More
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with. See More
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game. See More
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted. See More
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space. See More
While there are no battles in the game (as one would expect from the RPG look of the title), the game does feature a deep interactive story that sees the player control different characters in different horror scenarios. Throughout the game you will be searching for clues and investigating mysterious events. The choices made throughout the game will affect the outcome, which makes for not only a good reason to replay the title but also a unique way to explore the story being told. See More
Corpse Party is based off of an old release from 1998 that was created with RPG Maker. This port uses that design and as such has a lot of text and sound effects due to not being designed around flashy graphics. This means the text and sound effects are what creates the atmosphere of horror in the game, which makes the player use their imagination to fill in the blanks of what is happening. This can actually work out to even more horrific scenarios when imagined over just being shown, which makes for an old school feel that requires the player be invested in order to get the most out of the game. See More
For those familiar with Japanese horror games, the plot in Corpse Party should be pretty familiar. A group of school kids have accidentally performed an occult ritual and are now stuck in a haunted school trying to solve the mystery of who is killing off their friends. Basically, a haunted school horror RPG. While the gameplay is pretty good, making an effort to present a solid package, the plot itself is pretty hum drum and will be all too familiar for many. See More
The regular enemies are black goo people with claws. They have hardly any variation and even the crawling variants aren't very scary. It's really disappointing the developers didn't think to use any alligators (or other swamp creatures), with the game being set near a swamp. See More
Even though the boss fights are packed with action, they also make you feel a bone-chilling helplessness. For example, in one of the fights you're trapped in the slaughterhouse. The door's locked and the boss is slowly walking towards you. One wrong move and you'll be decapitated by a chainsaw. It's extremely nerve-wracking to avoid it until you're able to take the boss down. See More
It's a lot of fun to uncover why the Baker family went mad and what happened to your missing girlfriend. The various memos, diary entries, and video tapes explain the events leading up to this. It should be enjoyable for both horror fans and other players as well. See More
One of the boss enemies patrols most areas. If they spot you, they will chase you and try to kill you. It's hard to tell where they'll be, because it's very easy to lose track of them. This causes you to shudder every time you open a door or turn a corner. It's even worse when they sneak up on you and start cackling maniacally. See More
The story of an author trying to break out of a writer's block slump, who is trying to meet a deadline, decides to travel to the countryside with his wife in order to relax. Of course, the wife is kidnapped as weird events start following the protagonist around. This is just the outline, but it is very fleshed out through great voice acting as well as interesting TV-like scripted segments that break up the gameplay. Overall it shows a lot of polish and makes for a story that is intriguing, that player wants to stick around to resolve. See More
Resident Evil HD skillfuly balances visibility and tension with fixed camera angles. It can be the view from behind a fence as your character passes it by, giving you a sense of looming danger. It can be an upwards angle on a giant statue, making it seem more imposing. Or it can be the zoomed out view of a great hall to make the scale all the more impressive. Many details like this make Resident Evil HD more visually pleasing and atmospheric than most modern games. See More
In various areas you won't be able to see the enemies on-screen because of the fixed camera angles. This might make combat somewhat unpleasant since you won't be sure if you're hitting the enemy or how far they are. The auto-aim function helps with that by pointing your character towards them, but you won't stay locked on, so you'll have to constantly readjust your aim. See More
The entire game is set in a massive mansion and its surrounding area. It's very quiet, spacious, and has many locked doors that will pique your interest. You'll gradually unlock more of the mansion, slowly uncovering its mysteries. This includes hidden passages, secret laboratories, and rotting cellars, hiding many dark secrets. You're never quite sure what to expect next, but that's what it keeps it fresh and exciting throughout the entire game. See More
The developers have done a great job of balancing difficulty of the puzzles. You'll still have to look for clues, reading through documents and examining objects, but it won't ever feel daunting. It won't feel too easy either, giving you a sense of accomplishment when you open that secret passage or locked door. See More
While the game has been improved from the original, if you did not have much fun with Left 4 Dead, you will probably not get much enjoyment out of the sequel. It is essentially the same game and some have complained that it just feels like a large DLC update. See More
Left 4 Dead 2 requires players on the same team to cooperate in order to survive. This makes for an interesting team dynamic, as it will be increasingly difficult to make it through a level if any one player on the team decides to go off on their own instead of staying with the group and cooperating. See More
Left 4 Dead 2 features a versus mode that pits two teams against one another. For the survivor team, it is basically the same game as the normal campaign. However, versus mode adds a new way for teammates on the opposing team to work together by playing as the infected, which opens up a whole new play style and set of strategies. See More
RE: Revelations 2 is an excellent installment in the series. Unlike some of the more recent games, it's not heavy-handed with the horror aspects that Resident Evil is more than capable of delivering, nor does it have enemies or themes that are completely ridiculous. There is a very solid, engaging plot and incredibly memorable characters to keep you motivated throughout the story. See More
Raid mode is back, and it's so, so much better than the first game. Raid Mode is a run-and-gun game that can be played either solo or cooperatively with a friend; you get to blast your way through enemies in short stages and upgrade your equipment on your way. You also level up in Raid Mode - you obtain a set amount of skill points and can use them to customize your character in any way you see fit in order to make your Raid Mode experience more fulfilling You can also unlock several characters to play as you go through the episodes of the campaign and as you earn achievements. See More
The campaign isn't the only draw to the game, Raid Mode adds dozens of hours of content for you to play
Where many games have you simply "play at the same time", RE5 requires you to coordinate your actions with your partner in order to succeed. Sometimes it's as simple as doing a "three hit melee partner combo", other times you have your partner's life in your hands as you have to keep a trap from springing, or providing cover fire from afar as they navigate an area. See More
This mode give you the pure adrenaline you may be looking for. Score attack across most of the major stages in the game (plus a bonus Prison map). It relies on your combo counter of kills and knowing time placements and when to eliminate an enemy to best continue the combo. See More
As you explore the world you'll find various materials that can be used for crafting ammo and health items. You can either use a crafting table or craft items while you're out in the field at double the cost. This gives the crafting system a fair amount of flexibility and depth, allowing you to quickly craft something in case of an emergency, while also rewarding careful resource management and planning. See More
While there is a fair share of grotesque imagery and creepy moments, the scare factor isn't that high. You'll encounter the ocasional jump scare, but nothing ever gives you an impending sense of doom, which can be pretty disappointing for horror enthusiasts. See More
The Evil Within 2 at its core is a story about a father looking for his long-lost daughter in a nightmarish artificial world, generated within a computer system. Its inhabitants have succumbed to the negative influences of the world, turning them into monsters, which leaves you to take them out. It's a really good mix of great plot elements, drama, interesting characters with a slight touch of conspiracy. On top of that, the story has a fairly satisfying conclusion without trying to set up for a sequel. See More
As you explore the nightmarish world of The Evil Within 2, you'll almost never feel safe due to a variety of reasons. First, the disfigured nightmare monsters are very dangerous, so messing up usually equates to your death. Even when you get used to the controls and combat, you can mess up very easily. This uncertainty of success slowly creeps into your mind, being more effective than any jump scare. Second, resources are very scarce, so every shot counts. If you spend too many bullets in one section, you probably won't have enough for the next. If you miss a headshot, the monster will probably get to swing at you. As a result, you might constantly weigh your options, whether to attempt a direct confrontation or go for the riskier stealth kills in an attempt to conserve ammo and health. Third, the world is very open, removing some of the predictability found in linear survival horror games. You never know when or where the monsters will be, causing you to always look in every direction. This uncertainty can be really nerve wracking. The Evil Within 2 is a great example of survival horror done right. See More
At first, the story seems almost disappointing- a child is trying to escape monsters. But as you progress further into the game, you find more clues that create more questions about what's really going on. The game boasts a capability to capture the player's imagination, and the seemingly vague yet thought provoking story is a great example of how that is achieved. It's very likely that after finishing Little Nightmares you won't be able to stop thinking about the story and all the questions it raises. See More
The dynamic camera angle can interfere with controls. Because the character can move not only forward/back, but also closer to and further away from the camera, it can be difficult to tell where exactly the character is in terms of space, which makes some jumps more difficult. See More
Little Nightmares can be finished in a few hours, and you will get the full game experience if you buy just the basic game. But if you want more of this game, you have the option of getting extra levels by buying DLCs. The latest expansion was released in November 2017, so this game is still growing. See More
There are a few moments in this game where the element of surprise plays a major role in creating an emotional rollercoaster, so playing it a second time will not be as fun. The levels are linear, so you won't get any open-world experiences from Little Nightmares. See More
Though this game can technically be played with a keyboard, the movement of the character and the dynamic camera can make moving around difficult. It will be much easier to play this with a controller, because of the analog sticks, which allow for more precise movements. See More
Little Nightmares does a great job at immersing the player in the game. This game uses a third-person perspective, where you see everything from a side camera. The protagonist is a little girl called Six, and everything about her surroundings portrays hostility. The oversized objects, gruesome monsters, and the near constant presence of death imagery all combines to keep you on the edge at all times. See More
While there has been violent games before the release of Manhunt, none had gone so far as to match what is found in some of the more over the top Animes and movies. At the time this game was released it was banned in numerous countries due to the violent decapitations and adult themes, but at its core the game comments on how society enjoys these things (much like the movie Running Man). While simultaneously getting banned the game got free press which lead to many sales. A funny situation in that the game is stating how people enjoy over the top violence through the story, by creating a game with over the top violence that sold well. See More
Ignoring even the crazy premise of a televised manhunt, the gameplay itself is unrealistic in the sens that this is a stealth game where the second the player gets into the shadow, no one can see him, no matter how close. This may be immersion breaking for some. See More
Layers of Fear is almost entirely immersion based, meaning a majority of the experience consists of going from room to room and soaking in the truly horrific atmosphere. Rather than scratching your head over tricky puzzles, you can instead simply enjoy watching strange events unfold right before your eyes as you fall deeper into madness. There are a few puzzles and riddles to overcome, although they fit into the game well. Keeping an uninterrupted flow is a vital part in keeping the horror in the forefront and the immersion strong. See More
The game attempts to be "too artistic" at times, opting for a surreal horror experience akin to an art movie instead of a truly coherent story with ordered plot elements. While this creates a good enough gaming experience, those looking for a solid story may be disappointed. Even though there are multiple endings, most are open ended and painfully inconclusive. See More
As you explore the surreal house, sometimes you will be presented with multiple doorways or paths. Since a majority of the doors close and lock behind you as move through the house, your choice is permanent and will influence the ending and certain story elements. This gives the game a bit of replayability as you will have to play more than once to see everything the game has to offer. See More
Throughout the game, the player can discover notes and journal entries that are small pieces of the bigger story. These are stashed in all kinds of different hiding spots such as dresser drawers. Those who poke into every nook and cranny will uncover more plot elements than players who opt not to do much searching. Additionally, there are some mysterious items scattered throughout the house such as a hand crank and an Oujia board. No direction is given on how to use these items, and it's completely up to the player to figure it out. It's still possible to complete the game without discovering everything, but extra secrets, multiple endings, and additional story elements await for those who dig a little deeper. See More
There's an ever-present sense of psychological dread by feeling constantly lost and trapped. By using clever visual tricks such as doors disappearing when you turn around and hallways that never seem to end, the impossible architecture of the house itself is used as a horror element. Most of the changes are so subtle, you won't even notice them as they're happening. You may be watching that strange painting morphing on the wall, only to turn around and see the entire room around you has changed. See More
If you think this is some happy, go-lucky dating game, well... you'll be surprised what hides. It nails horror and the feeling of helplessness, since in a dating simulator you don't have power. The game keeps you on your toes once you're past act one, and it's generally scary what happens. See More
Recommended 24 days ago
Thrilling and tense survival horror game where you truly feel like you're alone and being hunted as you explore an expansive (and I mean HUGE) space station. The Alien can show up anytime, anywhere with little to warning except the skittering noises in the distance or in the vents above you. You can cra...
Contributor for a month
Call of Cthulhu: Dark Corners of the Earth
Recommended a month ago
One of my favorite horror games. I'm a ridiculously huge Lovecraft nerd. It's without a doubt the best lovecraft game ever made. It's faithful to the mythos and does a good job of connecting the narrative to the very best of Lovecraft work. CoC, Dagon, shadow out of time, shadow over innsmouth, i...
ProFaithful to the mythos
ProTime sensitive chase sequences
Silent Hill 2
Recommended 20 days ago
This is arguably the best horror game ever made and my personal favorite of all time. An unsettling atmosphere, deep and impactful story, and plenty of genuine scares. Despite being released in 2001, the game still holds up incredibly well. It's the perfect horror game.
ProA survival horror classic
Amnesia: The Dark Descent
Recommended 3 months ago
The sense of not knowing what lurks around every dark corner or behind every door is where the game truly shines. Wandering around a strange, dimly lit castle while being completely defenseless (there is no combat in this game) builds some some serious dread and tension. There's just something about hidi...
ProIncredible use of sound effects
ProTons of extra stories
ProEpitome of horror, but that's not all
Contributor for 4 months
Resident Evil HD Remaster
Recommended 4 months ago
The best horror game you'll ever play. Immersive gameplay, the most gorgeous backgrounds ever crafted, and a design methodology that's addictive, rewarding, and above all, scary.
ProThe puzzles feel just right
ProFixed camera angles create a cinematic experience
Contributor for 4 months
Resident Evil 4
Recommended 4 months ago
ConLimiited in movement
ProFantastic use of multiple fighting mechanics
Contributor for 5 months
Contributor for 6 months
Freddy Fazbear's Pizzeria Simulator
Recommended 6 months ago
Freddy Fazbear's Pizzeria Simulator threw me through a loop. I follow Scott Cawthon's work pretty closely already, so to see that he opted to make a game in this retro style didn't surprise me. He already liked releasing this kind of stuff to his fans on multiple occasions, so seeing this release...
ProThe gameplay formula changes again for the better.
ConThe full set of lore is hidden through forced replayability.
ConThe purposeful obscurity of the game harms newcomers to the series.
Contributor for 10 months
Contributor for 7 months
Resident Evil 7: Biohazard
Recommended 7 months ago
This games is awsome with a ver good history and a huge action
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