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Taking place in the grim, dark future of the 41st Millennia, Battlefleet Gothic: Armada charges players in taking command of the Gothic Sector's fleet in an effort to stave off the enemies of man and the foul forces of Chaos.
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Pros
Pro Smaller scale, bigger ships, allow more place for thought out calculated strategy.
Pro Ship customization adds more replayability and different play styles
After successfully, or unsuccessfully, completing a mission, ships gain experience. If enough experience is gained, ships will level up, allowing the player to equip them with new upgrades and abilities, which increases their ship's effectiveness in battle and gives the player new ways to use their ships in combat. With the correct upgrades, a ship that was once effective only in long-range encounters can engage the enemy fleet in close-quarters.
Pro Multiple factions increase replayability
Battlefleet Gothic: Armada features six different factions who have their own unique styles of play, giving players more to learn and more fleets to play as. Elder have fast and maneuverable ships that are incredibly fragile when compared to Ork vessels, which specialize in tough armor and ramming other ships. Each faction have positives and negatives that one can use to outwit and outplay their opponents and, with a handful of factions to choose from, players can easily find one that fits their style of play.
Pro Two different multiplayer modes
There are two different multiplayer modes in Battlefleet Gothic: Armada: Persistent Mode and Ranked Mode. In Ranked Mode, players will start at max level with a high amount of Renown in order to build and customize a fleet, and ships will not gain experience. However, in Persistent Mode, players will start at level one and slowly build their fleet from scratch.
Cons
Con Ship respawn timer ruins the core multiplayer experience
In Battlefleet Gothic: Armada's multiplayer modes, ships that are destroyed in combat or lost in the warp after fleeing combat, will have a cooldown timer affixed to them, meaning the player must play that number of games in order to get that ship back. In a title that thrives on having small-scale battles with powerful ships, this too harshly punishes players who are inexperienced, as they will have an under-powered fleet when going into their next engagements. This is an inexcusable form of punishment that serves only to make a weak player weaker, when, in strategy titles, games should focus on making the player feel strong and competent.
Con Micromanagement is key as fleet sizes are small
Battlefleet Gothic: Armada specializes in small-scale battles with incredibly large ships, however due to the small fleet size at each player's disposal, micromanagement is necessary for anyone looking to win a fight. This makes each movement and every ability used important, with one small mistake, one out of position unit, spelling disaster for any inexperienced player.