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EUIV is a simulation of global politics and war. There is a relatively limited set of choices you can make under normal circumstances: hiring advisors to improve your capabilities, hiring troops, about two dozen diplomatic actions in peace, and a number of different peace deal options when terminating a war. However, these interact to produce a large number of interesting decisions that affect your outcomes. If you want to annex a neighbor, do you declare a holy war on them, or do you fabricate claims on their territory and demand that they "return" this land to you? Do you ally a much larger nation that might try to force you to be their vassal? Conversely, do you try to improve relations with a much smaller neighbor in order to become their suzerain overlord, or do you attempt to conquer them directly and risk pulling their larger allies into a war? On top of that, there are hundreds of events that can occur once certain preconditions are met. Some of them are specific to which country you're playing as. Some require you to hire the right set of advisors. And if you don't keep your country's internal affairs in order, you may find yourself on the wrong end of a peasant's war or facing other national disasters. See More
When you start out, it can be overwhelming. You have a country and three thousand infantrymen -- what can you do? You decide to attack your neighbor -- and they cut you down like reeds. You start over as a bigger country and attack a smaller neighbor -- and suddenly you're in a war against several large countries at once. You start again and this time you find a weak neighbor with no allies. You crush them and bring them under your control -- and suddenly you find revolutions popping up everywhere. Even after you've learned the basics, you'll still find yourself wondering: if I declare a holy war, will it cost me diplomatic power to annex territory or not? And it's often hard -- certainly in ironman mode -- to undo decisions, so small mistakes and misclicks can end up costing you a lot. The game does give you guidance in the form of alert bubbles in the upper left of the screen, informing you of the things it thinks are most relevant, and paying attention to those can at least show you what you might want to think about. In the later patches, the user interface has been improving to help reduce surprises -- and the game mechanics as well. For instance, rebel uprising progress can be tracked easily -- you won't be surprised by a sudden uprising of Najdi nationalists, and when you're in for a long-term peasant revolt, the game will tell you why it's happening, how to prevent it, and how to get out of it once it happens. But simply finding all these parts of the user interface takes time playing. Determining what's important takes experience. You can pause the game at any time and find all the data you can handle, but if you're not just extracting the important parts, the deluge won't help. Your best bet is to find videos of people playing the game with a bit more skill than you. Streaming is best -- you can ask questions, and most streamers will answer. See More
The game allows for one to make their own choices with there being many "win" conditions in that you can choose to progress how you like. Want to take over all of Europe, that is possible, want to create a successful lineage of family that keeps to themselves, this is also possible. See More
Crusader King II is a very complicated game that seems overly complex at first and may take a while to really learn as there are quite a lot of things to not only balance in the game but also figure out how to do either through in game tutorials or reading online. See More
If one of the players decides to fight in real-time (instead of auto-resolving a battle), the other joins the fight as well. The owner of the army can decide which units the other player might control. (This can be changed any time during the battle.) This system brings a lot of fun and strategy into the game. See More
Not having to deal with the poor AI is a good thing, which is what makes the multiplayer stand out as it is now time to use real tactics instead of cheap exploits to get ahead. This can make for really challenging games depending on who your opponent is and can be a real blast. See More
The AI in the game is not very smart, which can give an upper hand as well as hold one back. If one chooses to not go into a real time battle, but let the AI take charge for their own troops it can lead to disaster. On the other side of things when going into manual controlled battle the enemy AI can often be exploited, which also lessens the experience of the game. See More
The combination of turn based combat and real time works well with this game dues to how it plays out. The player starts off planning in a 4X type strategy game that once a battle commences they take charge of the troops in real time combat. See More
The Total War series is known for its large scale battles and tactical combat, so TW:W2 is no exception. You have armies advancing and clashing in massive brawls, squadrons of archers firing in unison, mounted troops performing flanking maneuvers, and siege engines such as catapults spreading havoc in enemy ranks. What makes it a lot more interesting, however, are the fantasy elements. This includes powerful spellcasters that can summon a rain of meteors, wiping away entire armies, massive dragons that soar over the battlefield while raining fire and death upon the enemies below them, and even gigantic dinosaurs that charge into enemy ranks, throwing them into every direction. Whenever a battle unfolds, it truly feels like a spectacle of epic proportions. See More
While TW:W2 is a solid experience by itself, if you also own the prequel (TW:W), you get a free DLC called "Mortal Empires." It unlocks a gigantic campaign map, making all factions from both games playable. This will eventually extend to TW:W3 as well, so you'll have to spend money on three separate games to fully immerse yourself in the storied Warhammer universe. See More
The world of Warhammer is brought to life by the game's excellent graphics. This includes lighting, shadow-mapping, fog effects, particle effects, terrain, structures, and everything else you see on-screen. The most noteworthy aspect, however, is the incredible attention to detail on character models and their textures, with each unit looking like a finely crafted tabletop figure. This only becomes truly apparent when you zoom in during a battle and notice that no character model looks blocky at all. From the scales on a Lizardmans back, to the stitching on a Hell-pit abomination, to even the ripped webbing of a Black Dragon's wing. Whether you're a fantasy fan or not, it's something that's very easy to notice and appreciate. See More
There's a lot to learn in Total War: Warhammer 2. To start with - managing your empire, upgrading cities, diplomatic relations, recruiting soldiers, upkeep, and many other aspects that are different for each race. Then there are the battles themselves, requiring you to understand formations, positioning, terrain advantages, unit strengths and weaknesses, and even morale. The game relentlessly keeps throwing new concepts at you, which can be extremely daunting, especially if you're new to the Total War series. As a result, it might take a long time till you have a firm grasp on the game. See More
While most similar games tend to have the total domination type of campaign, requiring you to capture all cities on the game map, TW:W2 instead attempts to focus on a grand objective – taking over the Great Vortex, a swirling mass of energy. Each of the game's races have their own reasons for wanting he Great Vortex's power, but taking control of it secures your victory. As a result, the campaign retains its focus throughout, keeping it fun and engaging without becoming tedious. See More
The user can pause, slow down and accelerate time while playing, which allows for the player to adapt what is happening to their decision making. This is a unique system that the developers have been using in their games for a good while and stands out a great way to manage their games. See More
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