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Don't Starve has a very unique art style, using two dimensional or 2d characters and items in a 3d world gives a very interesting artsy feel to the game. The hand drawn look and feel to the graphics are a nice change of pace from ultra realistic games, but it doesnt take away from the suspense. See More
The game starts out easy, with very little in terms of mechanics, and the single objective of not starving. Then, over time, new mechanics are introduced fluidly - the game provides very little guidance, leaving players to figure out how things work for themselves. In addition to game mechanics, even goals and story elements are unveiled organically over time. See More
The game gets to be rather easy once you spend a little time with it. Basements full of everything one needs to survive in every other house, and stores that look like they were left as seem out of place since in a disaster scenario most items would probably have been taken already. You can tweak the options to suit a more hardcore experience if you so desire. The options allow for a wide variety of difficulty and playstyles. See More
Get taken back to when games were completely made of ascii letters and your imagination. Venture forth as an @ and survive the wild. With the classic ascii art, it is hard to ignore that this is not a graphical powerhouse, but of course that is part of the fun, allowing your imagination to fill in this void. See More
Experimental releases exit a few times in a single day. Many people are working on finding bugs, and developers are quickly fixing them and adding new features. This makes for a situation where the game is constantly growing and improving. See More
Fauna, including bears and wolves, is trying to kill you, radiation, that's ever-present, is trying to kill you, zombies, in a multitude of colors, are trying to kill you, other players on the server, equipped with guns, are most definitely trying to kill you, and you, yourself, if you don't find food, will die. See More
While there's obviously potential for working together with other players towards achieving certain goals, the more likely scenario is someone trying to kill you to get your stuff. Or even worse, deceiving you in working together to achieve a particularly difficult goal only to stab you in the back when you're not needed anymore. It's easier to take stuff from someone else than gather it yourself. And since your base is a the perfect bullseye to other players, there is constant threat of griefing. See More
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