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Aesthetics. That's what this aims to give you, that's what you're supposed to get out of playing this. Simply & just Aesthetic experience - a quality one. I'd say, but with Aesthetics all can always be better and that's why art tends to madden people a little with time - myself included :) Some people are like: so ALL this is about is aesthetic beauty and niceness? Well, so is LIMBO, but I don't hear you complain - aesthetics is also THE most subjective philosophical cathegory. Well, it may not be much. But it's not at all less than whatever pixelated nightmare you're wasting your time with - they can be aesthetical too, but most are not and now everyone and their granmas have made pixel art games so forgive me but I'm kinda sick of them. I respect them in general so STFU. So yeah - this is just about aesthetics. Nothing more. However, nothing less. Food for the soul, if it's your particular type of aesthetics - I tend to like LIMBO in spades more but aesthetical puzzers are seldomly done right, so I respect that one and all others that actually work and... work. See More
Players must figure out how to traverse the architecture in order to get items they need to use to help guide the the main character, who is sleepwalking. It is through this mind bending architecture that the core of the gameplay lies as each level is a puzzle in and of itself to figure out how to gain all the items needed, which is only half the gameplay as once that is figured out they then need to guide the sleepwalker to their goal. See More
This is a great game for when you're waiting in line, or other times when you just have a couple minutes to play. The primary gameplay doesn't require rushing against a clock or frantic, intricate finger movements, so it's also a good choice when you want to relax while still challenging your brain a bit. The interface is simple, yet appealing. With a quick learning curve for young and old to get started, Blendoku play can begin without reading through long instructions. See More
The goal of the game is to find a way for the protagonists to evade the police agents, and to do that you must rearrange the animated comic book panels. Some stay in place, some can be moved, and some only flip around their axis. Every move means the main character's behavior changes, and so the action in one panel may be entirely different depending on what comes immediately before/after it. See More
The game starts out with an easy "switch two panels" scene, and it gradually gets more difficult as the game progresses. However, though you may have to think longer (or work through using a trial and error method) in some scenes, it never gets irritatingly difficult. There is no need to start the whole game over if you get caught, only the current scene. See More