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Players must figure out how to traverse the architecture in order to get items they need to use to help guide the the main character, who is sleepwalking. It is through this mind bending architecture that the core of the gameplay lies as each level is a puzzle in and of itself to figure out how to gain all the items needed, which is only half the gameplay as once that is figured out they then need to guide the sleepwalker to their goal. See More
This is a great game for when you're waiting in line, or other times when you just have a couple minutes to play. The primary gameplay doesn't require rushing against a clock or frantic, intricate finger movements, so it's also a good choice when you want to relax while still challenging your brain a bit. The interface is simple, yet appealing. With a quick learning curve for young and old to get started, Blendoku play can begin without reading through long instructions. See More
Review in the description. Overall - good looking abstract puzzle game in which you open geometrical shapes (and the more you progress, the more they shift away from their original form) until you find the glowing gem-thing at the core of every one of them. Imagine a much more abstract, and significantly easier and simpler version of THE ROOM. This is neither necessarily a good thing, nor a bad thing, depending on how much the difficulty of The Room series does or does not annoy/bother/hinder you. See More
The goal of the game is to find a way for the protagonists to evade the police agents, and to do that you must rearrange the animated comic book panels. Some stay in place, some can be moved, and some only flip around their axis. Every move means the main character's behavior changes, and so the action in one panel may be entirely different depending on what comes immediately before/after it. See More
The game starts out with an easy "switch two panels" scene, and it gradually gets more difficult as the game progresses. However, though you may have to think longer (or work through using a trial and error method) in some scenes, it never gets irritatingly difficult. There is no need to start the whole game over if you get caught, only the current scene. See More
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