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GOG offers the possibility of an advance on your royalties if you're chosen for their platform. If you take the advance, your revenue split is dropped to 60/40 until the advance is repaid. Could be a good way to get your game across the finish line. See More
Indie games applying to GOG are reportedly rejected using a copy-paste form letter with a few words changed. The personalised feedback promised to users on the indie game submission page is not provided. In at least one case, it has been claimed that GOG did not look at the game's website or download it before rejecting it. See More
GOG.com has a policy of always providing feedback in regards to both your game and its place on the platform. Though it does appear that it is often a form letter with little changed for each developer. So while it may be difficult to know exactly why a game was rejected or if GOG even actually looked at it, there will at least be a confirmation of rejection. See More
It is too easy for developers to game the Greenlight system and get their horribly broken games on to Steam for sale. this leads to a market that can not be trusted to have only worthwhile working games. It should not be a gamble as to whether or not ones game will work once paid for. See More
The Concepts section of Greenlight allows incomplete projects to be put on display and receive feedback, including mock-voting as if they were full Greenlight submissions. This can be a valuable tool for refining design, presentation and marketing techniques. See More