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There's really little payoff for being able to build really long chains of automation, it usually results in being able to open a new tech tree which allows the player to continue the process of building automation chains ad infinitum, which, admittedly can become rather boring after a while. See More
At first glance this might seem a suprising suggestion, but Factorio gameplay is remarkably similar to OpenTTD: it's all about extracting raw materials, transporting them for processing, and developing an increasingly complex supply chain. You can construct railway networks with block signals, chain signals, crossing gates, sensors and decision logic. You can also transport materials using conveyor belts and, at later stages in the game, flying robots. A novel aspect of the game is that it is played from third person following a character - who can also build and then drive a jeep and tanks, as well as getting into the trains and controlling them in manual mode. And there are gun turrets and aliens, so there's aspects of tower defence or realtime strategy here too. See More
Factorio also supports multiplayer, allowing many players to cooperate and assist each other, or work against each other in PvP. By default, multiplayer games run the CO-OP freeplay scenario where all players work together to launch a rocket with a satellite into space. See More
Huge modding community. New vehicles, new weapons, new aliens, different map generation tools, different tech trees, modifications of existing technology like radars, functionality to put your tank on a train wagon. And you can create "blueprints" of sections of your base to reuse yourself or share with others, and there are big libraries of complex blueprints available online. See More
The criteria to succeed is not very rational and unrealistic (As urbanist, you must assumed that majority of passenger are taking the metro to go to the closest commercial center. In reality, people are using the metro for the long distance and the bus for the short one. a Too bad, because the minimalist concept was interesting. See More
Minimalist design and relaxing music makes this a very different experience from the bustle of some others. A minimal zen like game that allows one to relax while playing. While gameplay may get hectic there are modes of play that do not allow for loosing meaning that you can relax and just play without worry. See More
The game does not surface the needed info one would want to know in order to make sure their routes in the game succeed. This means players will be left guessing as to why some succeed and some fail, which detracts from the gameplay and makes one question the AI. See More
Unlike many transport management games that focus on one type of transport such as trains or boats, Train Fever features trains, buses and trucks. This makes for varied gameplay as different tactics and skills will need to be used in order to utilize each mode of transport. See More
As your fleet grows, having to select each destination and cargo for each journey of each boat could become tiresome. Compared to the set-it-and-forget it approach of route planning in other games. This may be time consuming for some players who would rather focus on the main aspects of the game. See More
Shipping on an international scale differs from a lot of the single-city transport management games where specific routes must be constructed. Rather, you pick start and end points for individual journeys focusing on things like fuel and delivery time and then each ship follows the only possible path. See More
Full disclosure: I am now on the team of the development studio myself, but I first followed this game as a fan for several months. I was initially drawn in by the realistic sci-fi setting and the promise of a grind-free experience. I loved Eve Online and Elite Dangerous, but dropped out of both because of the in-game waiting times for which I simply don't have the time anymore. I don't play (or even look at) other browser-based games, but this one really sticks out from the crowd. See More
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