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With a few exceptions, the gameplay and strategy is the same for the entire game. Very little progression or new abilities. "Potions" don't do anything until you can buy abilities. Game gets easier, not harder. (New Colosseum mode adds some end game challenge.) See More
The camera is locked in a single position, something that creates confusion while playing a busy area as the camera does not stay focused on the players character. While a locked camera made sense back in the Arcade or on home consoles where one screen was used, for online multiplayer it really does not make much sense. See More
The wizard character is complicated to use as he has nine spells but only two button combinations available to use them. This makes the character difficult to use which results in not may people wanting to play with the character. For online matches this means there are quite a few three player games as no one wants to take on using the fourth character, the Wizard. See More
There are a plethora of class's that open up upon leveling to the second level, once one is chosen the others will be gone for that game session. This means that a different playthrough will be needed to explore what all the different classes offer, making for quite a lot of playtime. See More
This means that there will be some retreading of areas once a save is loaded as the character will not be in the same place as where they were left off. This will waste time and can be frustrating having to do this every time a game is loaded. See More
Much like an old school dungeon crawler, there is little to no useful respec system here. You can respec the last three skill points used on a character, but that is it. This tends to lead towards plenty of skills in the skilltree that ended up going nowhere, which are just wasted points. Unless you know specifically where you will be putting each and every skill point for your build beforehand, no respec may have an impact on making a perfect build. See More
Torchlight 2 has all the typical RPG mechanics such as classes, loot, skill trees etc. However all the little touches and details come together to make playing the game really fun and a great balance between depth/complexity and being able to get started killing hordes of monsters. Killing monsters is very satisfying and the loot system keeps things very interesting without feeling like you're just grinding for better items. See More
The music ranges from mysterious during exploration to a panicked beat during combat. Beautiful, soothing melodies with haunting vocals play during more emotional moments. All of the tracks in the game fit the area or experience they are made for, and do a great job of conveying the mood. Sometimes when you encounter a specific character or make a specific dialogue choice, the music will change based on the mood you just invoked. The soundtrack was so heavily beloved and requested, that it's sold as a standalone. See More
Visually, the game just looks fantastic. The graphics are crisp, clean, and have a hand drawn feel - oftentimes resembling a colorful painting. Everything has a very polished smooth feel to it, without jagged edges. There's a great use of color in the tilesets. The color ramping is handled incredibly well, especially in the shades of green in the grass. From forests with spanning mountain vista backgrounds to a fiery wasteland with crags and volcanoes, each map has a stunning level of detail to help bring you into the game world. See More
Some classes like Druids and Mages are way too powerful because of their ranged attacks and AoE crowd control that can lock down an entire group of enemies from across the map. It can often feel like ranged has a distinct advantage due to having more control over enemy placement, whereas melee is a bit more difficult to play. See More
This game constantly gives you interesting choices that influence gameplay. Based on the unique choices you make, your character gains certain personality traits such as proud, greedy, vengeful, and many more. Depending on which traits you earn in your playthrough, different quests and character interactions become available. For example, if you're really brave, certain other NPCs might give you an extra quest. If you're greedy, they may not want anything to do with you. When vengeful, they may request you to carry out a kill for them. Sometimes bosses can even be seduced instead of killed if your choices in the game led you to earn the seduction trait. See More
Since runs aren't very long, gear is immediately rewarding to cram as much power as possible into a short play session. Instead of loot just being a simple increase in stats, your power will sometimes double instantly. When you equip something new, you can immediately feel the difference in your character's power level, always making it a rewarding experience to get an upgrade. See More
The overworld, levels, and vendors are randomly generated each playthrough which means you'll always be able to explore new maps or find new quests. As you play, you can also unlock different classes, personality traits, recipes, and skills which all contribute to trying something different in your next run. For example, you might learn the ability to talk to animals, so in all your future runs you can now converse with animals which could open potential new quests and interactions. You may even an unlock a new class which provides a whole fresh set of spells and abilities. See More
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