The gameplay for Monument Valley revolves around manipulating the environment in order to let your character proceed to the next level. It's similar to Fez in that it's obviously inspired by Escher paintings, requiring you to manipulate "impossible" architecture.
Players must figure out how to traverse the architecture in order to get items they need to use to help guide the the main character, who is sleepwalking. It is through this mind bending architecture that the core of the gameplay lies as each level is a puzzle in and of itself to figure out how to...
Users can take as much time as they like to solve puzzles, so there is no stress as to how or when they are solved. Couple this with the use of ambient music and it is a very low key game that allows for anyone to enjoy the experience stress free.
Objects in the game put HD textures to use quite well which makes all of the objects look very real and then the lighting system used (which is the main mechanic of the game) to create the shadows on the wall behave as they would in the real world. The game is a pleasure to look at and interact wi...
When you start up the game you see one course in its entirety and would not think there is much on offer, but that could not be farther from the truth as the design of the course incorporates many different levels through allowing the course to morph as you progress.
There is a flash version of the game for PC that can be difficult to control due to having to use ones mouse or touchpad, luckily the iOS version of the game allows for a more tactile control due to the touchscreen controls.
Last Voyage leaves everything for the player to figure out, there is no tutorial to teach one how to play and there is no help button if one gets stuck. This may be aggravating for those that are used to more hand holding than this game provides, which is none.
Last Voyage is a unique looking game that uses minimal design to create difficult optical illusion puzzles. By playing up to the games minimal strengths the use of light and dark is key to figuring how a puzzle works.
Switching up the mechanics of the game in every chapter keeps things fresh for the player. One chapter may deal with puzzle solving through the use of shadow and light while another chapter focuses on a type of endless running.