Physics in-game take into account gravity, wind, weight of different goo-balls, structural integrity of your architectural solutions to create an addictive, "let me try this one more time"-type of gameplay.
World of Goo is pleasing to look at. Most of the time it's very colorful and joyful, but it changes from time to time to reflect different parts of the world. Nevertheless, it is stylistically well presented throughout the game.
As you start playing there doesn't seem to be much of a story. A few philosophical messages left behind by the Sign Painter and a cut-scene here or there. But as you progress through the game you unearth different details about a slightly disturbing world.
There are two game modes for Osmos to choose from: Odyssey and Arcade. Odyssey is a 27-level long campaign mode that takes you through the story of Osmos, all the while progressing in complexity. On the other hand, Arcade is a free-play mode with adjustable difficulty and game types that are unlocked once Odyssey mode has been completed.
Where's My Water offers a bunch of different levels with challenging physics-based puzzles. Thanks to a great variety in the level design and different elements that interact with the water, the game succeeds to stay fresh.
Soundtracks often aren't the most important aspect developers pay attention to, but Where's My Water certainly is an exception. Reviewers and users praise the fun soundtrack of the game, but also the overall presentation. Narrative is well handled and graphics are crisp and enjoyable.
Where's My Water offers a few downloadable content packs, in the form of extra levels. These can be purchased via an in-app purchase ranging from $0.99 to $2.99. There are also microtransactions to assist unlocking levels.
Some levels are bigger than the screen on your device, which means you'll have to scroll up and down constantly in order to see what's going on in a level. A scroll-bar is positioned on the left, which seems like an odd choice for right-handed people.
This remains my favorite phone game of all time. After getting all stars on all the levels, I can just restart and do it all over again and not end up doing things the same way the next time though on many of the levels. It is a game that makes you think and can grab and hold your attention like very few mobile games can. Everyone should give this one a try.
The game is free to download and while there are in-app purchases, they are certainly not required to progress naturally in the game. Levels are unlocked in groups of five, and if you manage to complete four of these five levels, the next set of levels is unlocked. If you're stuck, you can watch a video advertisement in order to receive a hint. Most players won't have to spend money at all to fully complete Brain It On!, but you can pay around $3 to unlock all levels immediately.
While most puzzle games in this price range usually take only a few hours to beat, BCP has a total of 60 levels, taking about 10 hours for a full first time playthrough. You can even choose between a regular and a hard version of a level, further adding to the playtime.
While BCP at its core is a game about building bridges so your forklift can pass, the sci-fi elements of the Portal series make it a lot more interesting. This includes sentry turrets that try to destroy your forklift along the way, gel that speeds up your forklift letting it ascend almost vertical slopes, and even portals that allow travel between distant locations, creating solutions to seemingly impossible scenarios. It's simply fun to solve the many puzzles found in the game.
It has a simple visual style that uses very little color, the soundtrack gets repetitive fairly quickly, and the story feels like an afterthought. The puzzles are the main focus of BCP, but it feels like the developers might've forgotten about every other aspect of the game.
BCP relies heavily on trial and error, requiring you to build very precise and efficient bridges that don't make much sense initially. Because of this, your well-reasoned and carefully planned bridge might not work at all, which can be really frustrating. So unless you're a really patient player that's willing to try over and over, you probably won't enjoy BCP.
Leo's Adventure has received praise from players, reviewers and even Apple in regard to the overall visual presentation and art style of the game. Levels are hand-crafted and give a 3D-like feeling while maintaining the core 2D gameplay.
Leo's Adventure does not offer different difficulty levels due to the platforming nature of the game, but the game appears to be a bit too easy for most players.
Leo's Adventure features twenty different levels, but many players have expressed their feelings about the lasting appeal and longevity of the game. The game is widely seen as a one-off experience that doesn't last very long.
Just bring green Blocks onto blue Blocks.Though you will need to use your brain capacities to solve the puzzles. Basically it is easy to understand but difficult to master.
The main aspect of the game is that there will be a lot of restarting and trying new objects to get further, this can result in a feeling of repetitiveness.