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In true roguelike fashion, levels are randomly generated each time a new game is started. On top of this mechanic, Shattered Pixel Dungeon goes one step further by randomizing effects of all items as well, so it's impossible to tell if a dropped item will have a positive or a negative effect based on its sprite representation. See More
SPD's gameplay is intuitive, allowing for it to be easy to get into. What is great though is that it's also very challenging, quickly making the experience both rewarding and addictive. Just one more game is a thought many will have before actually turning off their device. See More
The 2.5D graphics or how to call it is confusing even after days of playing - you tap where you don't want to all the time. Zoom levels are wrongly set - everything is either too big or too small. The smooth paning when moving your character is dizzying for someone's head... See More
The top-down, turn-based nature of the game gives the opportunity to plan out a complex series of moves. This way there is no time constraint, and the player can leisurely strategize what they would like to do next. See More
Much larger levels creating a different gameplay and strategy experience; Mobs drop monster meat to facilitate longer and more in-depth exploration of the larger levels; Dew system has been revised to create a currency for upgrade opportunities; Dew vial has been reworked as a new pivotal resource for exploring the dungeon; Wraiths and grave hunting is now a major part of the game progression; Boss fights have been completely reworked to be more intense and challenging requiring completely new tactics; Mobs now adjust strength as you go deeper into the dungeon to stay balanced with upgrades; New levels are accessible at each stage with Four additional levels available at the end of the game; New levels include unique enemies, items, and rewards. See More