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An extra account will need to be used in order to take advantage of the cloud saving as it does not work with Googles solution to cloud saves. While this does allow for the cloud saves to work cross platform, people may not want to take the extra step to make a new account with Butterscotch Shenanigans. See More
To simplify how the gameplay works it is a bit like playing chess where in each turn needs to be scrutinized in order to find the best play on the board. Being that there is a large amount of RPG elements thrown into the game, these choices become even more complicated while also adding a huge amount of options to the game. See More
There is no immersive mode, which would allow this to be fullscreen on devices that have the Android navigation bar. On top of this the game is letterboxed on both sides of the screen do to it being a port of the port for iOS. There is also no other Android specific features to speak of in the game either. See More
Instead of a class system that is found in all of the previous Dragon Quest titles where players upgrade their player through beating monsters a certain amount of time, Dragon Quest VIII uses a skill system to level up the characters and learn new skills by placing skill points earned through battle into the available skill tree, this allows for a more fine grained approach of leveling a character up. See More
Other games released around the time of this one featured way to auto sort items, which is meaningful in a game that has so many items to sort. Sadly this is not the case for neverwinter Nights, which means a lot of time will have to be spent on micro managing ones items. This can get tiring after a while. See More
Although this is an "enhanced" version of a very old game, it's still amazingly fresh and playable. It comes with 3 full campaigns, and you can download literally hundreds of fan-created modules as well. Even better, you can log into multiplayer servers and play alongside desktop PC users. Easily the best value RPG on mobile, by far. See More
Rodney Orpheus's Experience
The gameplay consists of many elements found in free to play titles, but with the twist that the game is fully paid upfront. There are multiple currencies, multiple characters that can be combined to upgrade as well as other Gatcha (spend currency on items in the hopes of getting rare ones) style elements. Luckily the game is fully upfront paid with no in app purchases at all meaning the balancing of the gameplay works well without worry of too much grinding. See More
Fun, all-inclusive currency based gameplay that does not abuse the system by asking for real world money
In classic Square Enix fashion, the battles are random and turn based, making for a classic RPG style feel for those looking for something more similar to the type of RPGs that existed 20-30 years ago. See More
Nostalgic turn based gameplay that should be plenty familiar to anyone who has played a Square game before
The game does not properly support the 4:3 ratio as the text and graphics are cut off the screen on both sides. The game loads upside down and will not rotate to the correct orientation of volume buttons on the top of the device in landscape. There is no immersive mode support either. Overall for a $20 game the glaring lack of optimization for Android is pretty shameful for such a large company that has such a long history of making video games. See More
There is a battle coliseum mode in the game that allows for quick battles against regular enemies and bosses that earn the player experience points. There is no story in this mode and it is meant as more of a quick on the go sesion that can still earn the player some XP that can be used in the regular story mode. See More
All monster in game have some form of elemental attribute that is designed to be countered with an opposite element when battling. There are cards to be collected in game that can then be equipped to the players character in order to build a team that can hopefully in most situations counter a wide array of elemental monsters. See More
Choose between solo and paired combat, where damage dealt is increased and damage taken in shared. Add to that a 'rock, paper, scissors'-type elements system mixed with a great selection of magic abilities, choice passive traits and charge bars that unlock special abilities and you get a deep combat system. See More
The player can sell their loot (gathered from a dungeon) for in game money, to then be spent on needed equipment or can equip their loot to try harder dungeons to get better loot to sell for new equipment. Each action is a gamble and may or may not pay off for the player. See More
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