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Starting on level 16, the altars get replaced by a portal. The player has the choice to "win" the game by exiting through the portal; or to ignore the portal on that level and venture deeper, aiming for higher scores on progressively more difficult floors. See More
The main aspect of the included in app purchases is to remove wait times and long grinding sessions. Of course the game was specifically designed to have the obstacles in order to force players into paying repeatedly over the games life. Essentially, an endless money suck. With in app purchases ranging from $0.99 - $99.99 per item it is pretty obvious that the game was designed to pull in as much money as they can convince people to plunk down. See More
The player can sell their loot (gathered from a dungeon) for in game money, to then be spent on needed equipment or can equip their loot to try harder dungeons to get better loot to sell for new equipment. Each action is a gamble and may or may not pay off for the player. See More
Includes 36 different games. Black Box, Bridges, Cube, Dominosa, Fifteen, Filling, Flip, Galaxies, Guess, Inertia, Keen, Light Up, Loopy, Magnets, Map, Mines (Minesweeper), Net, Netslide, Pattern, Pearl, Pegs (Solitaire), Range, Rectangles, Same Game, Signpost, Singles, Sixteen, Slant, Solo (Sudoku), Tents, Towers, Twiddle, Undead, Unequal, Unruly, Untangle. See More
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