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The game uses RGN to decide a miss or a hit. Yes, not a graze or a critical, a whole wasted turn or not gets decided by luck, not tactics. The game spits on your face everytime you shelter yourself in tactics, cause more often than not, a rushing comp (or player) can beat you if the dice rolls to his/her advantage See More
With a set amount of moves and action points it is fairly easy to understand how the battle system works. Everything is turn based and tactics are the main component to gameplay. Users must judge where they want to move, what attacks they want to use while taking into account the environment, if anything in it could shield them and then base all of these decisions off of their allotted action points. See More
Purchases must be balanced between adventuring gear and cooking supplies. Adventuring is the cheapest way to get ingredients and the only way to advance the story. But adventuring will never provide enough of certain stables (salt, milk, etc.) so you'll need to spend a lot of your cash on them, along with additional kitchen equipment and (optional, but convenient) recipes. You can't just ignore cooking, either -- in addition to being your primary income, character levels are gained only by eating! See More
Trying original recipes is not completely essential, but definitely an important game feature. Sometimes, ingredients go together exactly as you would expect based on other in-game recipes or real-world equivalents. Sometimes, all the things that should work don't. See More
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