A brilliant game of word association, Codenames features 2 rival Spy Masters, blue and red, giving clues to their team in the hopes of identifying all of your agents before the opposing team IDs theirs. Spy Masters alternate giving simple clues to their team consisting of a word and a number. The word relates to the secret codenames of their agents, the number indicating how many of the 25 codenames on the table are tied to that clue. The other players then try to guess what words the Spy Master has in mind before the play passes to the opposing team. If a team guesses the assassin card, then that team instantly loses. Otherwise the game is won by the first team that discovers all of the agents.
The game can lead to some hilarious moments when either guessing the answer or debating to find it. The key is to understand the Spy Master's thought process, but this is a harder task than it might seem at the start.
Since the Spy Master can't speak, the team often miscommunicates, which results in laughter for the other team and some frustration for the guessers, more often than not accompanied with a comment about how bad the Spy Master is. The debating process can be quite funny as well - the operatives might argue about who's right and what the Spy Master might've thought, or be completely confident in their guess and still fail. No matter the outcome, when the game ends the Spy Master can finally vent all of his built-up frustration, which can result in some good laughs too.
Pro Players can easily drop in and out of the game
Codenames is a very accessible deduction game, where players guess words based on one clue from the Spy Master. A lot of people have been in the situation where a game is already in progress, but someone shows up and wants to join in - with Codenames this isn't a problem. A player can easily join a team and take part in the debates for the correct guess. There is no plot, no intricate mechanic that needs to be explained to people before they can play. You could even switch the players after every turn, and it wouldn't change the gameplay.
Pro Nearly endless replayability
You will almost never play the exact same game twice. You could play this game for years and you'll still have to stop and think of clues to give your operatives or ways to interpret what's been said to you. Codenames comes with 200 double-sided codename cards, of which you use 25 per game. Moreover, there are 40 key cards showing the layout of the agents that can each be orientated in 4 different ways.